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public:t-gede-12-1:present [2012/01/17 00:18] hannespublic:t-gede-12-1:present [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 **Judged on:** Validity and correctness, clarity and completeness, extent of research and personal insight, exposition and argument  \\ **Judged on:** Validity and correctness, clarity and completeness, extent of research and personal insight, exposition and argument  \\
  
-[[http://ruclasses.proboards.com/index.cgi?board=gede2012&action=display&thread=99|Announce yoru group and post your engine choice here]]+[[http://ruclasses.proboards.com/index.cgi?board=gede2012&action=display&thread=99|Announce your group and post your engine choice here]]
  
 **At least describe...** **At least describe...**
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   - ...the language (if any) that is used for scripting. Strenghts / weaknesses of using this language.   - ...the language (if any) that is used for scripting. Strenghts / weaknesses of using this language.
   - ...the tools that are included. Do thay emphasize any kind of data over other? Can you create data with external tools?   - ...the tools that are included. Do thay emphasize any kind of data over other? Can you create data with external tools?
-  - ...what platforms are supported and how seamless the transition between platforms is+  - ...what platforms are supported and how seamless is the transition between platforms. 
-  - ...the kinds of good third party components can you use. Are there some already included?+  - ...the kinds of good third party components you can use. Are there some already included?
   - ...the community of developers. What kind of support could you expect?    - ...the community of developers. What kind of support could you expect? 
-  - ...the software licensing schema. How much do you expect to pay in license fees if delivering a single game title using this engine?+  - ...the software licensing scheme. How much do you expect to pay in license fees if delivering a single game title using this engine?
   - ...what genres of games you would consider building with this engine (or why you would not use it at all), and what genres are not appropriate for this engine.   - ...what genres of games you would consider building with this engine (or why you would not use it at all), and what genres are not appropriate for this engine.
 +
 +===== Groups =====
 +
 +Presentations take place on Friday the 17th of February, starting at 10:20 in the regular class room. Each group has about 8 minutes for the presentation. Make sure all group members get to participate. Use visual materials, but let them count. Focus on unique or particularly interesting features.
 +
 +^Order^Engine^Group^
 +|01| Blender Game Engine  | Vífill, Gunnar, Baldur  |
 +|02| Source Engine  | Helgi, Guðmundur  |
 +|03| Hero Engine  | Ingi  |
 +|04| ID Tech 3/4  | Ólafur Unason, Finnur, Ingþór  |
 +|05| ID Tech 1  | Birgir, Sigurður  |
 +|B R E A K|||
 +|06| Unity 3D  | Daníel, Jökull  |
 +|07| CryENGINE  | Jóhann, Gísli  |
 +|08| Build Engine  | Jón, Þorsteinn 
 +|09| Creation Engine | Oddur, Ágúst, Rúnar  |
 +|10| Unreal Engine  | Ólafur Waage, Georg, Hrafn  |
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/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-12-1/present.1326759514.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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