public:t-gede-12-1:present
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Presentation of an Existing Game Engine
Group Size: 1-3 people
Deliverables: 5-10 minute class presentation + slides + 2 page report
Judged on: Validity and correctness, clarity and completeness, extent of research and personal insight, exposition and argument
Announce yoru group and post your engine choice here
At least describe…
- …how this engine differs from other engines (why did it get built in the first place?)
- …the language that the engine mainly written in. Strenghts / weaknesses of using this language.
- …the language (if any) that is used for scripting. Strenghts / weaknesses of using this language.
- …the tools that are included. Do thay emphasize any kind of data over other? Can you create data with external tools?
- …what platforms are supported and how seamless the transition between platforms is.
- …the kinds of good third party components can you use. Are there some already included?
- …the community of developers. What kind of support could you expect?
- …the software licensing schema. How much do you expect to pay in license fees if delivering a single game title using this engine?
- …what genres of games you would consider building with this engine (or why you would not use it at all), and what genres are not appropriate for this engine.
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