public:t-vien-07-1:lab_1_materials
Table of Contents
Lab 1 - Introduction to Python and Panda 3D
Before Coming to Class
- NOTE: Both Python and Panda are available on Linux as well as Windows, you can pick!
- NOTE: The Panda 3D distribution comes with Python 2.4, so you actually don't need to download and install Python separately!
- If you want it separate, install version 2.4.4 of Python (not version 2.5) on your machine (LOCAL PYTHON DOWNLOAD)
- Install the latest version of Panda 3D on your machine (LOCAL PANDA DOWNLOAD)
- Install a Python code editor of choice:
- My favorite is Sani's Python Editor, but you must first install the wxPython GUI module
- You can also browse a list of other editors
Useful Links
- Complete Python Documentation (LOCAL) This is the latest 2.5 release, but new 2.5 features are well marked
In-Class Excercises
Introduction to Python
To work through these exercises, use the reference material among the links above. The hints are there for a quick reference, but you'll probably need to look a few things up as well.
- Create a program called
myhello.py
that prints “Hello World!” on the screen.
# HINT: Typical print statement print "This gets printed!"
- Add the function
greet
to your program, which takes a person's name as input and prints out a greeting addressed to that person. Call your new function with your own name from within the program.
# HINT: Declaring and calling a function def myfunc(x): """ Prints out the value of x, regardless of type """ print x # Let's use our function to print out the number 3 myfunc(3)
- Declare a list of names, called
friends
, in your program and then make the program greet everyone on that list.
# HINT: Printing out all the members of a list, regardless of type mylist = [1,3,5,'A','B'] for x in mylist: print x
- Instead of greeting each friend once, make the program greet one at random and repeat this process as many times as you specify on the command line when you launch it.
# HINT: Picking a random entry import random # Import the 'random' functions module # Print a single random entry from a list print random.choice(['A',4,'B','hello'])
# NOTE: 'random.choice' means you're calling 'choice' from # the module 'random', however, to save yourself the typing # of the module name every time you call a specific function # from it, you could also have imported it explicitly first: from random import choice print choice(['A',4,'B','hello'])
# HINT: Reading a command line argument from sys import argv # Import the command line argument list 'argv' if (len(argv)>1): # Only if some arguments exist... print argv[1] # ...print the first argument (They are all strings)
# HINT: Converting a string to a number and looping i = int('3') for j in range(i): # j = 0, 1, 2 print j
- Add the class
Tool
to your program. This class represents a useful object that is made from some particular material. The problem is that the tool sometimes breaks when it is being used, depending on its material strength. You will simulate this behavior with this class.- Initialize the
Tool
class propertiesname
,material
andworking
in the constructor, with the first two being passed in and the last one set to the default value ofTrue
. - Add the method
use
to the class, which prints out “I can't use this broken [name]” if the tool is not working (working is False
), prints out “Dang! The [name] just broke!” (ands setsworking=False
) if a test of material strength fails (see next) or prints out “The [name] really helped!” if nothing catastrophic occurs. - To help with testing the material strength, declare a global dictionary called
material_strength
, keyed on material names (like“glass”, “plastic”, “wood”, “metal”
) and mapping them to strength values between 0 and 100 (your choice). - The test in the
use
method of a tool fails if a random value in the 0 to 100 range is higher than the strength of the item's named material. - Declare a global list of instanced tools (like
“hammer”, “glasses”, “blender”, “raygun”
…) and make the program use them all to see if your class works.
# HINT: Creating a new class class MyClass: """ This is a simple class with two properties, one of which is set through a parameter passed into the constructor """ def __init__(self, x): """ Pass in a value of x, which will get stored along with the default value of y. Note that 'self' is a reference to the class instance and gets passed in automatically - but has to be included in the definition """ self.x = x self.y = "defaultY" def show(self): print "I have x="+str(self.x)+" and y="+str(self.y) # Let's creat an instance and call the show method c = MyClass(5) c.show() # It should print "I have x=5 and y=defaultY"
# HINT: Creating and using a dictionary (also called a map or a hash table) mydict = {"A":20, "B":30, "C":"Hello"} print mydict["B"] # Prints 30, which is the value associated with the key "B"
- Make your list of friends now contain a list of tuples where the first element is the friend's name like before, but the second element should be a list of 2-3 instanced tools in that friend's possession. Make your program pick one person at random, greet them, and then ask to borrow one random tool from them and finally try to use that borrowed tool. As before, have the program repeat this as many times as you specify or until tools have been unsuccessfully used 10 times in a row (you can make the
use
method returnTrue
orFalse
to help you keep track).
# HINT: A tuple is an immutable sequence, unlike a list which can be modified. mytuple = (3, 5, 7) # HINT: Tuples, like other sequences can contain any types of objects mytuple = (3, "Hello", MyClass(5), [7, 6, 4]) # Any contained object can be referenced print mytuple[1] # Prints "Hello" mytuple[2].show() # Prints "I have x=5 and y=defaultY" print mytuple[3][0] # Prints 7
- Add the function
fix
to your program that takes in a singleTool
and forces itsworking
value toTrue
. Declare a list of names, calledfavorites
, and instead of quitting after 10 failed attempts at using borrowed tools, make the program fix all tools possessed by those that have their name appear on thefavorites
list, but not the others. Print out the names of those that got their tools fixed and let the program borrow a few more tools to see if it can now continue it's habit a bit longer.
# HINT: Finding matches between two lists listA = [1, 3, 5, 7, 9] listB = [4, 5, 6, 8, 9] for x in listA: if x in listB: print str(x)+" is common!" # Prints "5 is common!, 9 is common!"
- Instead of using the
favorites
, only fix tools for those that exist in the online Símaskrá (http://www.simaskra.is).
# HINT: Reading and parsing a source on the Internet import urllib # Module for simple Internet sockets from xml.dom import minidom # Module for simple XML handling # We'll call the Yahoo RSS weather service and request info for Reykjavik (ICXX0002) rssweather_socket = urllib.urlopen("http://weather.yahoo.com/forecastrss?p=ICXX0002") rssweather_xml = minidom.parse(rssweather_socket) rssweather_socket.close() # We can extract XML elements by name (we get a list, but only take the first match) current_weather_element = rssweather_xml.getElementsByTagName("yweather:condition")[0] print "Current temperature is "+ current_weather_element.getAttribute("temp")+" deg."
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