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public:t-gede-12-1:project [2012/02/24 09:16] – created hannespublic:t-gede-12-1:project [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 It is possible to negotiate the C/C++ and Ogre requirements, but you need very good arguments. For example, it is not enough to suggest using a different engine because then you can make a cooler game. This course is about the design of the engine itself, not game creation. It is possible to negotiate the C/C++ and Ogre requirements, but you need very good arguments. For example, it is not enough to suggest using a different engine because then you can make a cooler game. This course is about the design of the engine itself, not game creation.
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 +===== Groups =====
 +
 +^#  ^ Project  ^ Members  ^
 +| 1  | Asynchronous Online Resource Manager  | Jóhann, Gísli  |
 +| 2  | Spreading Fire Engine  | Helgi, Guðmundur, Ingi   |
 +| 3  | Ogre Model Browser  | Ágúst, Oddur, Rúnar  |
 +| 4  | Efficient Large Scale 2D Map Processing  | Þorsteinn, Jón  |
 +| 5  | Balloon Flight Simulation  | Finnur, Ólafur U  |
 +| 6  | Online Resource Manager Multiple Asset Types  | Georg, Hrafn, Ólafur W.  |
 +| 7  | Remappable Human Interface Device Manager (1st choice)  | Birgir, Sigurður 
 +| 8  | Procedural Content Generation  | Vífill, Gunnar, Baldur  |
 +| 9  | Text Rendered Game Engine  | Daníel, Jökull  |
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/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-12-1/project.1330074983.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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