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public:t-763-inar-14-3-schedule [2014/09/01 11:19] davidthuepublic:t-763-inar-14-3-schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ]]|David| ]]|David|
 |5|Sep 16|**Brainstorming Jam**||| |5|Sep 16|**Brainstorming Jam**|||
-| |Sep 18|Procedural Content Generation #2|TBA|David| +| |Sep 18|Related Work for Project Ideas|Each student finds and reviews one project-related paper.|In-class Discussion
-| |Sep 19|**Project Proposals Due by 17:00**||| +|6|Sep 23|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]];     **Game:** [[http://interactivestory.net/|Façade]]|Sigurrós| 
-|6|Sep 23|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]];     **Game:** [[http://interactivestory.net/|Façade]]|TBA+| |Sep 24|**Project Proposals Due by 17:00** (pushed back from Sep 19)||
-| |Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|TBA+| |Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|Stefán
-|7|Sep 30|Agent-Based Systems #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|TBA|+|7|Sep 30|Agent-Based Systems #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|Valdi|
 | |Oct 2|Agent-Based Systems #3|[[http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf|FearNot! - an experiment in emergent narrative]]|David| | |Oct 2|Agent-Based Systems #3|[[http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf|FearNot! - an experiment in emergent narrative]]|David|
-|8|Oct 7|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|TBA|+|8|Oct 7|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|Kári|
 | |Oct 9|Narrative Planning #3|[[http://webdocs.cs.ualberta.ca/~bulitko/research/is/publications/2013-AIIDE.pdf|Evaluating Planning-Based Experience Managers for Agency and Fun in Text-based Interactive Narrative]]|David| | |Oct 9|Narrative Planning #3|[[http://webdocs.cs.ualberta.ca/~bulitko/research/is/publications/2013-AIIDE.pdf|Evaluating Planning-Based Experience Managers for Agency and Fun in Text-based Interactive Narrative]]|David|
-|9|Oct 14|Dialogue Generation #2|[[http://ict.usc.edu/pubs/Say%20Anything-%20A%20Massively%20collaborative%20Open%20Domain%20Story%20Writing%20Companion.pdf|Say Anything: A Massively Collaborative Open Domain Story Writing Companion]]|TBA|+|9|Oct 14|Dialogue Generation #2|[[http://ict.usc.edu/pubs/Say%20Anything-%20A%20Massively%20collaborative%20Open%20Domain%20Story%20Writing%20Companion.pdf|Say Anything: A Massively Collaborative Open Domain Story Writing Companion]]|Valdi|
 | |Oct 16|Crowd-sourced Generation #2|[[http://www.cc.gatech.edu/~bli46/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|David| | |Oct 16|Crowd-sourced Generation #2|[[http://www.cc.gatech.edu/~bli46/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|David|
-|10|Oct 21|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|TBA+|10|Oct 21|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|Stefán
-| |Oct 23|Player Modelling #1|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|TBA+| |Oct 23|Player Modelling #1|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|Sigurrós
-|11|Oct 28|Player Modelling #2|[[http://www.cc.gatech.edu/grads/h/hyu8/paper/Yu_AIIDE2013.pdf|Data-Driven Personalized Drama Management]]|TBA|+|11|Oct 28|Player Modelling #2|[[http://www.cc.gatech.edu/grads/h/hyu8/paper/Yu_AIIDE2013.pdf|Data-Driven Personalized Drama Management]]|David|
 | |Oct 30|Summary & Young Research Highlights||David| | |Oct 30|Summary & Young Research Highlights||David|
 |12|Nov 4|Project Work||| |12|Nov 4|Project Work|||
 | |Nov 6|Project Work||| | |Nov 6|Project Work|||
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