Both sides previous revisionPrevious revisionNext revision | Previous revision |
public:t-763-inar-14-3-schedule [2014/08/18 23:29] – davidthue | public:t-763-inar-14-3-schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
---|
| |Aug 21|Experience Management #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David| | | |Aug 21|Experience Management #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David| |
|2|Aug 26|Agent-Based Systems #1|[[http://www.cs.huji.ac.il/course/2005/aisemin/articles2006/docs/pa1a2_21.pdf|Thespian: | |2|Aug 26|Agent-Based Systems #1|[[http://www.cs.huji.ac.il/course/2005/aisemin/articles2006/docs/pa1a2_21.pdf|Thespian: |
Using Multi-Agent Fitting to Craft Interactive Drama]]|TBA| | Using Multi-Agent Fitting to Craft Interactive Drama]]|Kári| |
| |Aug 28|Narrative Planning #1|[[http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf|An Intent-Driven Planner for Multi-Agent Story Generation]]|TBA| | | |Aug 28|Narrative Planning #1|[[http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf|An Intent-Driven Planner for Multi-Agent Story Generation]]|Valdi| |
|3|Sep 2|Dialogue Generation #1|[[http://users.soe.ucsc.edu/~maw/papers/icids-v12.pdf|Perceived or Not Perceived: | |3|Sep 2|Dialogue Generation #1|[[http://users.soe.ucsc.edu/~maw/papers/icids-v12.pdf|Perceived or Not Perceived: |
Film Character Models for Expressive NLG]]|TBA| | Film Character Models for Expressive NLG]]|Sigurrós| |
| |Sep 4|Crowd-sourced Generation #1|**Paper:** [[http://web.media.mit.edu/~dkroy/papers/pdf/Orkin_JoGD07_inpress.pdf|The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online]]; **Game:** [[http://alumni.media.mit.edu/~jorkin/restaurant/|The Restaurant Game]]|TBA| | | |Sep 4|Crowd-sourced Generation #1|**Paper:** [[http://web.media.mit.edu/~dkroy/papers/pdf/Orkin_JoGD07_inpress.pdf|The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online]]; **Game:** [[http://alumni.media.mit.edu/~jorkin/restaurant/|The Restaurant Game]]|Stefán| |
|4|Sep 9|Cognitive Psychology #1|[[http://liquidnarrative.csc.ncsu.edu/pubs/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|TBA| | |4|Sep 9|Cognitive Psychology #1|[[http://liquidnarrative.csc.ncsu.edu/pubs/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|Kári| |
| |Sep 11|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation | | |Sep 11|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation |
]]|David| | ]]|David| |
|5|Sep 16|**Brainstorming Jam**||| | |5|Sep 16|**Brainstorming Jam**||| |
| |Sep 18|Procedural Content Generation #2|TBA|David| | | |Sep 18|Related Work for Project Ideas|Each student finds and reviews one project-related paper.|In-class Discussion| |
| |Sep 19|**Project Proposals Due by 17:00**||| | |6|Sep 23|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]]; **Game:** [[http://interactivestory.net/|Façade]]|Sigurrós| |
|6|Sep 23|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]]; **Game:** [[http://interactivestory.net/|Façade]]|TBA| | | |Sep 24|**Project Proposals Due by 17:00** (pushed back from Sep 19)||| |
| |Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|TBA| | | |Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|Stefán| |
|7|Sep 30|Agent-Based Systems #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|TBA| | |7|Sep 30|Agent-Based Systems #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|Valdi| |
| |Oct 2|Agent-Based Systems #3|[[http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf|FearNot! - an experiment in emergent narrative]]|TBA| | | |Oct 2|Agent-Based Systems #3|[[http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf|FearNot! - an experiment in emergent narrative]]|David| |
|8|Oct 7|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|TBA| | |8|Oct 7|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|Kári| |
| |Oct 9|Narrative Planning #3|[[http://webdocs.cs.ualberta.ca/~bulitko/research/is/publications/2013-AIIDE.pdf|Evaluating Planning-Based Experience Managers for Agency and Fun in Text-based Interactive Narrative]]|David| | | |Oct 9|Narrative Planning #3|[[http://webdocs.cs.ualberta.ca/~bulitko/research/is/publications/2013-AIIDE.pdf|Evaluating Planning-Based Experience Managers for Agency and Fun in Text-based Interactive Narrative]]|David| |
|9|Oct 14|Dialogue Generation #2|[[http://ict.usc.edu/pubs/Say%20Anything-%20A%20Massively%20collaborative%20Open%20Domain%20Story%20Writing%20Companion.pdf|Say Anything: A Massively Collaborative Open Domain Story Writing Companion]]|TBA| | |9|Oct 14|Dialogue Generation #2|[[http://ict.usc.edu/pubs/Say%20Anything-%20A%20Massively%20collaborative%20Open%20Domain%20Story%20Writing%20Companion.pdf|Say Anything: A Massively Collaborative Open Domain Story Writing Companion]]|Valdi| |
| |Oct 16|Crowd-sourced Generation #2|[[http://www.cc.gatech.edu/~bli46/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|TBA| | | |Oct 16|Crowd-sourced Generation #2|[[http://www.cc.gatech.edu/~bli46/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|David| |
|10|Oct 21|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|TBA| | |10|Oct 21|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|Stefán| |
| |Oct 23|Player Modelling #1|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|TBA| | | |Oct 23|Player Modelling #1|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|Sigurrós| |
|11|Oct 28|Player Modelling #2|[[http://www.cc.gatech.edu/grads/h/hyu8/paper/Yu_AIIDE2013.pdf|Data-Driven Personalized Drama Management]]|TBA| | |11|Oct 28|Player Modelling #2|[[http://www.cc.gatech.edu/grads/h/hyu8/paper/Yu_AIIDE2013.pdf|Data-Driven Personalized Drama Management]]|David| |
| |Oct 30|Summary & Young Research Highlights||David| | | |Oct 30|Summary & Young Research Highlights||David| |
|12|Nov 4|Project Work||| | |12|Nov 4|Project Work||| |
| |Nov 6|Project Work||| | | |Nov 6|Project Work||| |