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- | =====T-720-ATAI-2018===== | ||
- | ====Lecture Notes, W8: Evaluation==== | ||
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- | =====Evaluation of Intelligent Systems===== | ||
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- | ====Sources of Evaluation Methods==== | ||
- | | **Psychology** | ||
- | | | Method | ||
- | | | Pros | Well established method for human intelligence. | ||
- | | | Cons | Present and future AI systems are very different from human intelligence. Worse, the normalization of standard psychometrics for humans isn't possible for AIs because they are not likely to consist of populations of similar AI systems. Even if they did, these methods only provide relative measurements. Another serious problem is that they rely heavily on a subject' | ||
- | | **AI** | ||
- | | | Method | ||
- | | | Pros | Simple tests with a single measure provide unequivocal scores that can be compared. Relatively easy to implement and administer. | ||
- | | | Cons | A single dimension to measure intelligence on is too simplistic, subject to the same problems that IQ tests are subject to. All systems in the first 40 years of AI could only play a single board game (the General Game Playing Competition was intended to address this limitation). | ||
- | | **AGI** | ||
- | | | Method | ||
- | | | Pros | Better than single-measure methods in many ways. | | ||
- | | | Cons | Measure intelligence at a single point in time. Many are difficult to implement and administer. | ||
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- | ====Turing Test==== | ||
- | | What it is | A test for intelligence proposed by Alan Turing in 1950. | | ||
- | | Why it's relevant | ||
- | | Method | ||
- | | Pros | It is difficult to imagine an honest, collaborative machine playing this game for several days or months could ever fool a human into thinking it was a grown human unless it really understood a great deal. | | ||
- | | Cons | Targets evaluation at a single point in time. Anchored in human language, social convention and dialogue. The Loebner Prize competition has been running for some decades, offering a large financial prize for the first machine to "pass the Turing Test". None of the competing machines has thus far offered any significant advances in the field of AI, and most certainly not to AGI. //" | ||
- | | Implementations | ||
- | | Bottom Line | //" | ||
- | | REF | [[http:// | ||
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- | ====Piaget-McGyver Room==== | ||
- | | What it is | [W]e define a room, the Piaget-MacGyver Room (PMR), which is such that, an [information-processing] artifact can credibly be classified as general-intelligent if and only if it can succeed on any test constructed from the ingredients in this room. No advance notice is given to the engineers of the artifact in question as to what the test is going to be. | | ||
- | | Why it's relevant | ||
- | | REF | [[http:// | ||
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- | ====The Toy Box Problem==== | ||
- | | What it is | A proposal for evaluating the intelligence of an agent. | ||
- | | Why it's relevant | ||
- | | Method | ||
- | | Pros | Includes perception and action explicitly. Specifically designed as a stepping stone towards general intelligence; | ||
- | | Cons | Limited to a single instance in time. Somewhat too limited to dexterity guided by vision, missing out on reasoning, creativity, and many other factors. | ||
- | | REF | [[http:// | ||
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- | ====Lovelace Test 2.0==== | ||
- | | What it is | A proposal for how to evaluate the creativity. | ||
- | | Why it's relevant | ||
- | | Method | ||
- | | Pros | Brings creativity to the forefront of intelligence testing. | ||
- | | Cons | Narrow focus on creativity. Too restricted to human experience and knowledge (last point). | ||
- | | REF | [[http:// | ||
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- | ====State of the Art==== | ||
- | | Summary | ||
- | | What is needed | ||
- | | What can be done | In leu of such a theory (which still is not forthcoming after over 100 years of psychology and 60 years of AI) we could use a multi-dimensional " | ||
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- | 2018(c)K.R.Thórisson \\ | ||
- | //EOF// |
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