User Tools

Site Tools


public:t_720_atai:atai-18:lecture_notes_w3

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
public:t_720_atai:atai-18:lecture_notes_w3 [2018/08/30 19:35] thorissonpublic:t_720_atai:atai-18:lecture_notes_w3 [2024/04/29 13:33] (current) – external edit 127.0.0.1
Line 57: Line 57:
 |  Plans for Open problems | Cannot be reliably produced.    |  Plans for Open problems | Cannot be reliably produced.   
  
 +\\ 
 +\\
 ====What Kind of Worlds?==== ====What Kind of Worlds?====
 |  Balance  | The Worlds we are interested in strike a balance between completely dynamic and completely static. \\ They also strike a balance between completely deterministic and completely random; some regularity must exist at a level that is observable initially by a learning agent.  | |  Balance  | The Worlds we are interested in strike a balance between completely dynamic and completely static. \\ They also strike a balance between completely deterministic and completely random; some regularity must exist at a level that is observable initially by a learning agent.  |
Line 64: Line 65:
 |  Limited time  | No Task, no matter how small, takes zero time. \\ "Any task worth doing takes time." \\ All implemented intelligences will be subject to the laws of physics.   | |  Limited time  | No Task, no matter how small, takes zero time. \\ "Any task worth doing takes time." \\ All implemented intelligences will be subject to the laws of physics.   |
 |  Limited energy  | "Any task worth doing takes energy." \\ All implemented intelligences will be subject to the laws of physics.   | |  Limited energy  | "Any task worth doing takes energy." \\ All implemented intelligences will be subject to the laws of physics.   |
-|  No task takes no time or energy  | If <m>te</m> is a function that returns time and energy, an act of perception \\ <m>te(p in P) > 0</m> \\ a decision <m>d</m> in \\ <m>{te({d in D}) > 0}</m>, \\ and an action \\ <m>te(a in A) > 0</m>. \\ It follows deductively that since any Task requires at the very least one of each of these, in the minimum case to decide whether the Goal of a Task <m>T</m> is achieved, then \\ <m>te(T) > 0</m>. \\ Anything that takes zero time or zero energy is by definition not a Task.     |+|  No task takes zero time or energy  | If <m>te</m> is a function that returns time and energy, an act of perception \\ <m>te(p in P) > 0</m> \\ a decision <m>d</m> in \\ <m>{te({d in D}) > 0}</m>, \\ and an action \\ <m>te(a in A) > 0</m>. \\ It follows deductively that since any Task requires at the very least one of each of these, in the minimum case to decide whether the Goal of a Task <m>T</m> is achieved, then \\ <m>te(T) > 0</m>. \\ Anything that takes zero time or zero energy is by definition not a Task.     |
  
 \\ \\
Line 77: Line 78:
  
  
-====Characterizing a World====+====How it Hangs Together: Worlds, Environments, Tasks, Goals====
 |  World  | A set of variables with constraints and relationships. \\ <m>W = {lbrace V,F rbrace}</m> \\ where <m>V</m> is a set of variables and <m>F</m> is a set of transition functions / rules describing how the variables can change.  || |  World  | A set of variables with constraints and relationships. \\ <m>W = {lbrace V,F rbrace}</m> \\ where <m>V</m> is a set of variables and <m>F</m> is a set of transition functions / rules describing how the variables can change.  ||
 |  :::    | Static World   | Changes State only through Agent Action. | |  :::    | Static World   | Changes State only through Agent Action. |
Line 89: Line 90:
 |  Task-Environment  | An Environment in which one or more Tasks may be assigned.   || |  Task-Environment  | An Environment in which one or more Tasks may be assigned.   ||
 |  Problem  | A Goal with (all) relevant constraints imposed by a Task-Environment.  || |  Problem  | A Goal with (all) relevant constraints imposed by a Task-Environment.  ||
-|  Goal  | A (future) (sub-) State to be attained, plus //optional// constraints on the Goal.  ||+|  Goal  | A (future) (sub-) State to be attained during period //t//, plus other //optional// constraints on the Goal.  ||
 |     | "Goal" definition   | <m>G subset S  </m> \\ \\ attached to a Problem.   | |     | "Goal" definition   | <m>G subset S  </m> \\ \\ attached to a Problem.   |
  
Line 103: Line 104:
 |  Action  | The changes an Agent can make to variables relevant to a Task-Environment.  || |  Action  | The changes an Agent can make to variables relevant to a Task-Environment.  ||
 |  Plan  | A partial way to accomplish a Task.   || |  Plan  | A partial way to accomplish a Task.   ||
-|  |  Instructions  | Partial Plan for accomplishing a Tasktypically given to an Agent along with a Task by a Teacher.  |+|  |  Instructions  | Partial Plan for accomplishing a Task typically given to an Agent by a Teacher, along with a Task.  |
 |  Teacher  | The Agent assigning a Task to another Agent (student).  || |  Teacher  | The Agent assigning a Task to another Agent (student).  ||
  
/var/www/cadia.ru.is/wiki/data/attic/public/t_720_atai/atai-18/lecture_notes_w3.1535657728.txt.gz · Last modified: 2024/04/29 13:33 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki