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public:t-vien-15-3:lab_5_materials [2015/09/17 19:27] – created hannes | public:t-vien-15-3:lab_5_materials [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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===== Preparation ===== | ===== Preparation ===== |
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* You should make sure that you have a ready-to-use character and some animations in your project (type ''char'' into the **search** box in the project browser to locate a character, and also next to that box there is a **search by type** icon, press it - without any text in the search box - and select ''AnimationClip'' to see how many animation clips you have). If you don't have a character and animations, you can retrieve a bunch by importing the "Characters" package from the **Assets** menu, or the "Raw Mocap data for Mecanim" package from the asset store. | * You should make sure that you have a ready-to-use character and some animations in your project (next to the searcc box in the project view there is a **search by type** icon, press it - without any text in the search box - and select ''AnimationClip'' to see how many animation clips you have). If you don't have a character and animations, you can retrieve a bunch by importing the "Characters" package from the **Assets** menu, or the "Raw Mocap data for Mecanim" package from the asset store. |
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===== Documentation ===== | ===== Documentation ===== |
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* The [[http://unity3d.com/learn/tutorials/modules/beginner/animation|beginning tutorials for animation]] in Unity are fairly good, so is the [[http://docs.unity3d.com/Documentation/Manual/MecanimAnimationSystem.html|documentation for Mecanim]]. | * The [[http://unity3d.com/learn/tutorials/modules/beginner/animation|beginning tutorials for animation]] in Unity are fairly good, so is the [[http://docs.unity3d.com/460/Documentation/Manual/MecanimAnimationSystem.html|documentation for Mecanim]]. |
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===== Procedure ===== | ===== Procedure ===== |