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public:t-vien-15-3:lab8_let_s_network [2015/10/22 17:12] – created hannespublic:t-vien-15-3:lab8_let_s_network [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ===== Goal ===== ===== Goal =====
  
-The goal of this lab is to get an introduction to building multi-player environments in Unity. The basic requirement for such an environment is a network connection over which the state of shared objects is synchronized. Luckily, Unity has recently revamped their networking support (since version 5) by providing super powerful high-level networking components. In this lab you get to assemble a couple of those components to make a fully working client/server structure. +The goal of this lab is to get an introduction to building multi-player environments in Unity. The basic requirement for such an environment is a network connection over which the state of shared objects is synchronized (e.g. you move an object in one client and it moves in all clients!). Luckily, Unity has recently revamped their networking support (since version 5) by providing super powerful high-level networking components. In this lab you get to assemble a couple of those components to make a fully working client/server structure. 
  
 ===== Documentation ===== ===== Documentation =====
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-15-3/lab8_let_s_network.1445533956.txt.gz · Last modified: 2024/04/29 13:33 (external edit)

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