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public:t-vien-15-3:lab3_the_great_outdoors [2015/09/03 21:47]
hannes created
public:t-vien-15-3:lab3_the_great_outdoors [2015/09/03 21:48] (current)
hannes [Procedure]
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     - Experiment with the different brush shapes and experiment with light and short mouse-clicks vs. press-and-hold mouse drags.      - Experiment with the different brush shapes and experiment with light and short mouse-clicks vs. press-and-hold mouse drags. 
     - In the **Paint Height** tool, you can "copy a height value" directly from a spot in the scene by SHIFT clicking on it.      - In the **Paint Height** tool, you can "copy a height value" directly from a spot in the scene by SHIFT clicking on it. 
-  - ** Add the FPS Controller ** Import the **Character* asset package if you haven't already. Find the "FPSController" prefab and add it to the scene (and remove the ''Main Camera''). Place the controller on your terrain and test it.+  - ** Add the FPS Controller ** Import the **Character** asset package if you haven't already. Find the "FPSController" prefab and add it to the scene (and remove the ''Main Camera''). Place the controller on your terrain and test it.
   -  ** Color the Terrain ** Use the **Paint Texture** tool to apply certain textures to certain areas of your map. Load at least 4 different textures into the tool, using the **Edit Textures...** button. These textures form your "palette". When you paint from this palette, play with ''opacity'' and brush shapes to create natural blends between the different textures. Avoid sharp transitions from one texture to another. Remember:   -  ** Color the Terrain ** Use the **Paint Texture** tool to apply certain textures to certain areas of your map. Load at least 4 different textures into the tool, using the **Edit Textures...** button. These textures form your "palette". When you paint from this palette, play with ''opacity'' and brush shapes to create natural blends between the different textures. Avoid sharp transitions from one texture to another. Remember:
     - Your palette should include textures for different amounts of slope, e.g. a rock/cliff texture for very steep slopes (it would not make sense to paint those with regular grass for example).     - Your palette should include textures for different amounts of slope, e.g. a rock/cliff texture for very steep slopes (it would not make sense to paint those with regular grass for example).
/var/www/ailab/WWW/wiki/data/pages/public/t-vien-15-3/lab3_the_great_outdoors.txt ยท Last modified: 2015/09/03 21:48 by hannes