public:t-vien-15-3:lab3_the_great_outdoors
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public:t-vien-15-3:lab3_the_great_outdoors [2015/09/03 21:47] – created hannes | public:t-vien-15-3:lab3_the_great_outdoors [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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- Experiment with the different brush shapes and experiment with light and short mouse-clicks vs. press-and-hold mouse drags. | - Experiment with the different brush shapes and experiment with light and short mouse-clicks vs. press-and-hold mouse drags. | ||
- In the **Paint Height** tool, you can "copy a height value" directly from a spot in the scene by SHIFT clicking on it. | - In the **Paint Height** tool, you can "copy a height value" directly from a spot in the scene by SHIFT clicking on it. | ||
- | - ** Add the FPS Controller ** Import the **Character* asset package if you haven' | + | - ** Add the FPS Controller ** Import the **Character** asset package if you haven' |
- ** Color the Terrain ** Use the **Paint Texture** tool to apply certain textures to certain areas of your map. Load at least 4 different textures into the tool, using the **Edit Textures...** button. These textures form your " | - ** Color the Terrain ** Use the **Paint Texture** tool to apply certain textures to certain areas of your map. Load at least 4 different textures into the tool, using the **Edit Textures...** button. These textures form your " | ||
- Your palette should include textures for different amounts of slope, e.g. a rock/cliff texture for very steep slopes (it would not make sense to paint those with regular grass for example). | - Your palette should include textures for different amounts of slope, e.g. a rock/cliff texture for very steep slopes (it would not make sense to paint those with regular grass for example). |
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-15-3/lab3_the_great_outdoors.1441316872.txt.gz · Last modified: 2024/04/29 13:33 (external edit)