public:t-vien-15-3:lab2_collect_them_all
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public:t-vien-15-3:lab2_collect_them_all [2015/08/27 16:57] – created hannes | public:t-vien-15-3:lab2_collect_them_all [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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====== Lab 2: Collect Them All - Picking Up "Home Made" Objects ====== | ====== Lab 2: Collect Them All - Picking Up "Home Made" Objects ====== | ||
- | {{: | + | {{: |
===== Goal ===== | ===== Goal ===== | ||
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===== Procedure ===== | ===== Procedure ===== | ||
- | - **Basic Scene** In Unity, start with an empty scene. Add a floor (as a '' | + | - **Basic Scene** In Unity, start with an empty scene. Add a floor (as a '' |
- **Create a Textured Object** In Blender, create a new object from scratch with some texturing and save it directly into your Unity project folder under " | - **Create a Textured Object** In Blender, create a new object from scratch with some texturing and save it directly into your Unity project folder under " | ||
- **Make Object Instance Sense Collision** Once you have instanced your new textured object as a **GameObject** in the scene (you can either drag it into the **Hierarchy** panel or drop it onto the plane in the **Scene** view), click on it in the **Hierarchy** view and in the **Inspector** panel click on **Add Component** and use the search box to search for a '' | - **Make Object Instance Sense Collision** Once you have instanced your new textured object as a **GameObject** in the scene (you can either drag it into the **Hierarchy** panel or drop it onto the plane in the **Scene** view), click on it in the **Hierarchy** view and in the **Inspector** panel click on **Add Component** and use the search box to search for a '' |
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-15-3/lab2_collect_them_all.1440694672.txt.gz · Last modified: 2024/04/29 13:33 (external edit)