public:t-vien-15-1:blendertexturing
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public:t-vien-15-1:blendertexturing [2015/08/27 17:08] – created hannes | public:t-vien-15-1:blendertexturing [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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- | ====== Blender Model Export and UV Texturing (Blender 2.6+) ====== | + | ====== Blender Model Export and UV Texturing (Blender 2.8+) ====== |
Here are the steps required for exporting a textured object from [[http:// | Here are the steps required for exporting a textured object from [[http:// | ||
- | ===== Configuring Blender ===== | ||
- | |||
- | - Take a look at the user preferences under **File-> | ||
- | - Under the **Input** panel, notice that you can make is so that you **Select With** your left mouse button. **By default you select with the right mouse button**, which is quite unintuitive, | ||
- | - Also, under this panel, you may want to choose **Turntable** as your **Orbit Style**, since that makes the 3D window work like a potter' | ||
- | - When you are happy with how you have configured the Blender environment, | ||
- | ===== Applying a Texture to an Object | + | ===== Applying a Texture to a Cube ===== |
- | - Select the cube (Left mouse button if you have changed the configuration, | + | - Select the cube you want to texture. |
- | - Name the selected object " | + | - Name the selected object " |
- Now is a good time to save your Blender file, give it a name like " | - Now is a good time to save your Blender file, give it a name like " | ||
- | - Switch to **Edit Mode** (The mode selector currently shows " | + | - Switch to **Edit Mode** (The mode selector currently shows " |
- | - Switch to **Edge Select Mode** (Three buttons | + | - Switch to **Edge Select Mode** (Three buttons |
- Multi-select (hold SHIFT) the " | - Multi-select (hold SHIFT) the " | ||
- | - **Mesh->Edges-> | + | - **Edges-> |
- | - Split main window | + | - Select the **UV Editing** tab at the top of the screen. |
- | - Select the **UV/Image Editor** view for new window from the view selector in the lower left corner | + | - Select your object again in the 3D view (press " |
- | - Select your object again in the 3D view (press " | + | - If a UV image appears in the UV Editor window on the left, showing how all sides of the cube fit onto the image, then you can skip the next step (the UV coordinates already exist, so no need to unwrap again, unless you want to try) |
- | - 3D Window: **Mesh->UV Unwrap-> | + | - Either window: **UV-> |
- | - UV Window: **UVs->Export UV Layout..** | + | - UV Editor |
* And now you have a texture which you can edit in your favorite paint program (like [[http:// | * And now you have a texture which you can edit in your favorite paint program (like [[http:// | ||
- | - UV Window: **Image-> | + | - UV Editor |
- | - To see it in the 3D Window, choose **Draw Type: Textured** from the **Draw Type** pop-up menu next to "Edit Mode" | + | - To apply the texture |
+ | - To see the texture on the cube in the 3D view, choose **Look Dev** or **Rendered** from the **Viewport Shading** options in the upper right corner of the view port | ||
===== Exporting the Textured Box ===== | ===== Exporting the Textured Box ===== |
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-15-1/blendertexturing.1440695313.txt.gz · Last modified: 2024/04/29 13:33 (external edit)