User Tools

Site Tools


public:t-vien-14-1:prog1

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
public:t-vien-14-1:prog1 [2014/01/22 12:46] hannespublic:t-vien-14-1:prog1 [2024/04/29 13:33] (current) – external edit 127.0.0.1
Line 17: Line 17:
  
   * Create a compelling environment that gives you some sense of where you are (in a city, in a building, in the wilderness, in space).  You can use any assets you find, as long as you credit them.       * Create a compelling environment that gives you some sense of where you are (in a city, in a building, in the wilderness, in space).  You can use any assets you find, as long as you credit them.    
-  * Create a general kind of prop you can operate on / activate. +  * Create a general kind of prop you can operate on / activate, using the Unity prefab feature
   * Create a few different instances of this prop in the scene and make sure that **at least** one of those uses a model that is made completely from scratch (using a 3D modeling tool and image editing program for textures)   * Create a few different instances of this prop in the scene and make sure that **at least** one of those uses a model that is made completely from scratch (using a 3D modeling tool and image editing program for textures)
   * When a user navigates through your environment, any prop that you come into close proximity of (use collider components), should become selected.  A selected prop needs to stand out in some manner, for example by switching to a particularly bright texture or by bobbing up and down (you can use your imagination here).  A 'description' of the selected prop should appear somewhere on the screen.   * When a user navigates through your environment, any prop that you come into close proximity of (use collider components), should become selected.  A selected prop needs to stand out in some manner, for example by switching to a particularly bright texture or by bobbing up and down (you can use your imagination here).  A 'description' of the selected prop should appear somewhere on the screen.
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-14-1/prog1.1390394776.txt.gz · Last modified: 2024/04/29 13:33 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki