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public:t-vien-14-1:prog1 [2014/01/22 12:45] hannespublic:t-vien-14-1:prog1 [2024/04/29 13:33] (current) – external edit 127.0.0.1
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-====== Programming Assignment 1: A world with interactive items ======+====== Programming Assignment 1: A world with interactive props ======
  
 ===== Basic Info ===== ===== Basic Info =====
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 ===== Goal ===== ===== Goal =====
  
-In this assignment you will be using Unity to create a basic interactive virtual environment.  The user can navigate around the environment and interact with various items.    +In this assignment you will be using Unity to create a basic interactive virtual environment.  The user can navigate around the environment and interact with various props.    
  
-While you are given complete freedom to create any kind of environment and include any kinds of items you want, keep in mind that some kind of overall story or setting that ties it all together makes the experience more compelling.  +While you are given complete freedom to create any kind of environment and include any kinds of props you want, keep in mind that some kind of overall story or setting that ties it all together makes the experience more compelling.  
  
 ===== Description ===== ===== Description =====
  
   * Create a compelling environment that gives you some sense of where you are (in a city, in a building, in the wilderness, in space).  You can use any assets you find, as long as you credit them.       * Create a compelling environment that gives you some sense of where you are (in a city, in a building, in the wilderness, in space).  You can use any assets you find, as long as you credit them.    
-  * Create a general kind of prop you can operate on / activate. +  * Create a general kind of prop you can operate on / activate, using the Unity prefab feature
   * Create a few different instances of this prop in the scene and make sure that **at least** one of those uses a model that is made completely from scratch (using a 3D modeling tool and image editing program for textures)   * Create a few different instances of this prop in the scene and make sure that **at least** one of those uses a model that is made completely from scratch (using a 3D modeling tool and image editing program for textures)
   * When a user navigates through your environment, any prop that you come into close proximity of (use collider components), should become selected.  A selected prop needs to stand out in some manner, for example by switching to a particularly bright texture or by bobbing up and down (you can use your imagination here).  A 'description' of the selected prop should appear somewhere on the screen.   * When a user navigates through your environment, any prop that you come into close proximity of (use collider components), should become selected.  A selected prop needs to stand out in some manner, for example by switching to a particularly bright texture or by bobbing up and down (you can use your imagination here).  A 'description' of the selected prop should appear somewhere on the screen.
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-14-1/prog1.1390394729.txt.gz · Last modified: 2024/04/29 13:33 (external edit)

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