User Tools

Site Tools


public:t-vien-10-3:lab_8_materials

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

public:t-vien-10-3:lab_8_materials [2010/11/10 22:43]
hannes
public:t-vien-10-3:lab_8_materials [2010/11/10 22:56] (current)
hannes
Line 1: Line 1:
 ====== Lab 8 - Character Animation with Blender ====== ====== Lab 8 - Character Animation with Blender ======
 +
 +
 +
  
 ===== Before You Start ===== ===== Before You Start =====
  
-  * You need to have [[http://www.blender.org/download/get-blender/|Blender 2.49b]] installed on your computer. +  * You need to have [[http://www.blender.org/download/get-blender/|Blender]] installed on your computer (pick the same version of Python as you are using for Panda 3D if you can)
-  * You need to have extracted the contents of the [[http://sourceforge.net/project/showfiles.php?group_id=184266&package_id=219530&release_id=661916|Chicken Egg Exporter zip file (R56 is the latest version)]] into your ".blender/scripts" folder. +  * You need to have extracted the contents of the latest [[http://sourceforge.net/projects/chicken-export/files/Chicken/|Chicken Egg Exporter zip file]] into your ".blender/scripts" folder. 
-  * Download and unzip the [[http://www.ru.is/kennarar/hannes/classes/ve2009/Lab8Assets.zip|Lab 8 Asset File]] into your working directory+  * Download and unzip the [[http://www.ru.is/kennarar/hannes/classes/ve2010/Lab8Assets.zip|Lab 8 Asset File]] into your working directory
  
 ===== Rigging and Animating a Character in Blender for Panda 3D ===== ===== Rigging and Animating a Character in Blender for Panda 3D =====
Line 13: Line 16:
  
   - **Exporting a Model to Panda 3D:** \\    - **Exporting a Model to Panda 3D:** \\ 
-    - Load the model **alien.blender** into Blender (this is the same model as the one in Tutorial_body.blend from the tutorial we will be following during this lab, except the mirroring modifier has already been //applied// and the normals have been fixed).{{  public:t-vien-08-1:blender_screen_window_type.png?200|}}\\ +    - Load the model **alien.blender** into Blender (this is the same model as the one in Tutorial_body.blend from the tutorial we will be following during this lab, except mirroring has already been applied and the normals have been fixed). 
-    - Make sure you can export the model into Panda 3D. In the 3D Window, select the model (it should be outlined in pink to show that it is selected) and choose "Files->Export->Chicken 1.0 (.egg)...". In the Chicken export window, make sure the export file path is your working directory and press the **Export** button (notice that you can toggle the **pview** button in the exporter to get a Panda 3D preview after export has finished - in the preview, press **L** to turn on the preview light).\\+    - Make sure you can export the model into Panda 3D.  You do that by engaging the **Chicken Exporter** script from the **Scripts Window**.  When you start Blender, the main screen is split into two windows, a 3D view on top and a panel of buttons below.  You can change the contents of each of these windows by clicking on the little icon to the far left in the windows.  You'll then get a menu of possible window types (see screenshot). Change the lower window into a **Scripts Window** using this menu.  Now in the Scripts Window, select the **Scripts -> Export -> Chicken R56(.egg)...** menu item In the 3D Window, select the model (it should be outlined in pink to show that it is selected) and in the Scripts Window, make sure the export file path is your working directory and press the **Export** button (notice that you can toggle the **pview** button in the exporter to get a Panda 3D preview after export has finished - in the preview, press **L** to turn on the preview light).\\
     - Run **showalien.py** to make sure that your model loads properly into your own Panda 3D python program (notice how the alien is being loaded as an Actor).     - Run **showalien.py** to make sure that your model loads properly into your own Panda 3D python program (notice how the alien is being loaded as an Actor).
   - **Adding an Upper Body Armature:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Upper_body_armature|Upper Body Armature Blender Tutorial]], starting with the step called **Add Armature** and ending with a step called **Add an Armature modifier to the Mesh**.  Make sure to save your progress when you are done (even sooner).     - **Adding an Upper Body Armature:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Upper_body_armature|Upper Body Armature Blender Tutorial]], starting with the step called **Add Armature** and ending with a step called **Add an Armature modifier to the Mesh**.  Make sure to save your progress when you are done (even sooner).  
/var/www/ailab/WWW/wiki/data/pages/public/t-vien-10-3/lab_8_materials.txt · Last modified: 2010/11/10 22:56 by hannes