public:t-vien-09-1:blender_model_export_and_uv_texturing
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public:t-vien-09-1:blender_model_export_and_uv_texturing [2009/01/28 17:39] – created hannes | public:t-vien-09-1:blender_model_export_and_uv_texturing [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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====== Blender Model Export and UV Texturing ====== | ====== Blender Model Export and UV Texturing ====== | ||
- | Here are the steps required for exporting a textured object from Blender3D to Panda3D, you can view these steps in action in the video that has been uploaded into MySchool (under Demos). | + | * Here are the steps required for exporting a textured object from [[http:// |
+ | - Configure your Blender 3D environment by " | ||
+ | - Select the cube (Left mouse button if you have changed the configuration, | ||
+ | - Name the selected object " | ||
+ | - Switch to Edit Mode (The mode selector currently shows " | ||
+ | - Switch to Edge Select Mode (Three buttons on the bottom bar of the window: vertex, edges and polys) | ||
+ | - Multi-select the " | ||
+ | - Mesh-> | ||
+ | - View-> | ||
+ | - View-> | ||
+ | - Split main window (RMB on bottom line of window-> | ||
+ | - Select " | ||
+ | - Select your object again in the 3D view (press " | ||
+ | - 3D Window: Mesh->UV Unwrap (you should now see the fold-out texture from the cube appear in the right UV/Image window) | ||
+ | - Exit Edit Mode (into Object Mode) and then Enter Edit Mode (to "burn in" the change...a bug actually) | ||
+ | - UV Window: UVs-> | ||
- | | + | |
- | - Select the cube (Left mouse button if you have changed the configuration, | + | |
- | - Name the selected object " | + | |
- | - Switch to Edit Mode (The mode selector currently shows " | + | |
- | - Switch to Edge Select Mode (Three buttons on the bottom bar of the window: vertex, edges and polys) | + | |
- | - Multi-select the " | + | |
- | - Mesh-> | + | |
- | - View-> | + | |
- | - View-> | + | |
- | - Split main window (RMB on bottom line of window-> | + | |
- | - Select " | + | |
- | - Select | + | |
- | - 3D Window: Mesh->UV Unwrap (you should now see the fold-out texture from the cube appear in the right UV/Image window) | + | |
- | - Exit Edit Mode (into Object Mode) and then Enter Edit Mode (to "burn in" the change...a bug actually) | + | |
- | - UV Window: UVs-> | + | |
- | And now you have a texture which you can edit in your favourite paint program | + | * UV Window: Image-> |
- | * UV Window: Image-> | + | * Exporting the object to Panda3D requires that you have the " |
- | Exporting the object to Panda3D requires that you have the " | + | * You can now load the model like any other model with loader.loadModel(" |
- | + | ||
- | You can now load the model like any other model with loader.loadModel(" | + | |
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-09-1/blender_model_export_and_uv_texturing.1233164380.txt.gz · Last modified: 2024/04/29 13:33 (external edit)