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public:t-vien-09-1:blender_model_export_and_uv_texturing [2009/01/28 17:39] – created hannespublic:t-vien-09-1:blender_model_export_and_uv_texturing [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ====== Blender Model Export and UV Texturing ====== ====== Blender Model Export and UV Texturing ======
  
-Here are the steps required for exporting a textured object from Blender3D to Panda3D, you can view these steps in action in the video that has been uploaded into MySchool (under Demos).+  * Here are the steps required for exporting a textured object from [[http://www.blender3d.org|Blender3D]] to Panda3D, you can view these steps in action in the video that has been uploaded into MySchool (under Demos)
 +    - Configure your Blender 3D environment by "dragging down" the top menu bar to reveal configuration options. You may want to change "Selection" to "Left Mouse Button" and rotation to "Turntable" 
 +    - Select the cube (Left mouse button if you have changed the configuration, Right otherwise) 
 +    - Name the selected object "Box" (press "n" for the "name" box) 
 +    - Switch to Edit Mode (The mode selector currently shows "Object Mode"
 +    - Switch to Edge Select Mode (Three buttons on the bottom bar of the window: vertex, edges and polys) 
 +    - Multi-select the "seam" Edges of the Box (for a fold-out cube) 
 +    - Mesh->Edges->Mark Seam 
 +    - View->Front 
 +    - View->Orthographic 
 +    - Split main window (RMB on bottom line of window->Split) 
 +    - Select "UV/Image" view for new window 
 +    - Select your object again in the 3D view (press "a" to select the whole object) 
 +    - 3D Window: Mesh->UV Unwrap (you should now see the fold-out texture from the cube appear in the right UV/Image window) 
 +    - Exit Edit Mode (into Object Mode) and then Enter Edit Mode (to "burn in" the change...a bug actually) 
 +    - UV Window: UVs->Scripts->Save UV Face Layout..
  
-  - Configure your Blender 3D environment by "dragging down" the top menu bar to reveal configuration options. You may want to change "Selection" to "Left Mouse Button" and rotation to "Turntable" +  * And now you have a texture which you can edit in your favourite paint program (like GIMP, which is free). Once you're done painting it, you can import it back into Blender like this:
-  - Select the cube (Left mouse button if you have changed the configuration, Right otherwise) +
-  - Name the selected object "Box" (press "n" for the "name" box) +
-  - Switch to Edit Mode (The mode selector currently shows "Object Mode"+
-  - Switch to Edge Select Mode (Three buttons on the bottom bar of the window: vertex, edges and polys) +
-  - Multi-select the "seam" Edges of the Box (for fold-out cube) +
-  - Mesh->Edges->Mark Seam +
-  - View->Front +
-  - View->Orthographic +
-  - Split main window (RMB on bottom line of window->Split) +
-  - Select "UV/Image" view for new window +
-  - Select your object again in the 3D view (press "a" to select the whole object) +
-  - 3D Window: Mesh->UV Unwrap (you should now see the fold-out texture from the cube appear in the right UV/Image window) +
-  - Exit Edit Mode (into Object Mode) and then Enter Edit Mode (to "burn in" the change...a bug actually) +
-  - UV WindowUVs->Scripts->Save UV Face Layout..+
  
-And now you have a texture which you can edit in your favourite paint program (like GIMP, which is free). Once you're done painting it, you can import it back into Blender like this:+    * UV Window: Image->Open (pick your file here and it is applied to your object)
  
-  * UV Window: Image->Open (pick your file here and it is applied to your object)+  * Exporting the object to Panda3D requires that you have the "Chicken Exporter" plug-in, which you can get from the course wiki page (at the bottom). If it is properly installed, simply choose "Chicken" from the File->Export menu.
  
-Exporting the object to Panda3D requires that you have the "Chicken Exporter" plug-in, which you can get from the course wiki page (at the bottom). If it is properly installed, simply choose "Chicken" from the File->Export menu. +  * You can now load the model like any other model with loader.loadModel("Box.egg")
- +
-You can now load the model like any other model with loader.loadModel("Box.egg")+
  
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-09-1/blender_model_export_and_uv_texturing.1233164380.txt.gz · Last modified: 2024/04/29 13:33 (external edit)

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