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public:t-vien-08-1:lab_8_materials [2008/03/06 02:45] hannespublic:t-vien-08-1:lab_8_materials [2024/04/29 13:33] (current) – external edit 127.0.0.1
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   * You need to have extracted the contents of the [[http://www.ru.is/kennarar/hannes/share/chicken_export1.0.zip|Chicken 1.0 Egg Exporter zip file]] into your ".blender/scripts" folder.   * You need to have extracted the contents of the [[http://www.ru.is/kennarar/hannes/share/chicken_export1.0.zip|Chicken 1.0 Egg Exporter zip file]] into your ".blender/scripts" folder.
   * Download and unzip the [[http://www.ru.is/kennarar/hannes/classes/ve2008/Lab8Assets.zip|Lab 8 Asset File]] into your working directory   * Download and unzip the [[http://www.ru.is/kennarar/hannes/classes/ve2008/Lab8Assets.zip|Lab 8 Asset File]] into your working directory
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 ===== Rigging and Animating a Character in Blender for Panda 3D ===== ===== Rigging and Animating a Character in Blender for Panda 3D =====
 +{{public:t-vien-08-1:ve-lab8-screenshot.jpg|}}
  
 This lab is based on the excellent Introduction to Character Animation by Ryan Dale, created as part of the [[http://wiki.blender.org/index.php/Blender_Summer_of_Documentation|Blender Summer of Documentation]] effort.  You will jump right into rigging (creating the armature), so the finished model from the tutorial is being supplied as part of the Lab 8 Assets.  You may want to have the [[http://wiki.blender.org/index.php/QuickStart|Blender QuickStart Guide]] handy.   This lab is based on the excellent Introduction to Character Animation by Ryan Dale, created as part of the [[http://wiki.blender.org/index.php/Blender_Summer_of_Documentation|Blender Summer of Documentation]] effort.  You will jump right into rigging (creating the armature), so the finished model from the tutorial is being supplied as part of the Lab 8 Assets.  You may want to have the [[http://wiki.blender.org/index.php/QuickStart|Blender QuickStart Guide]] handy.  
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   - **Adding an Upper Body Armature:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Upper_body_armature|Upper Body Armature Blender Tutorial]], starting with the step called **Add Armature** and ending with a step called **Add an Armature modifier to the Mesh**.  Make sure to save your progress when you are done (even sooner).     - **Adding an Upper Body Armature:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Upper_body_armature|Upper Body Armature Blender Tutorial]], starting with the step called **Add Armature** and ending with a step called **Add an Armature modifier to the Mesh**.  Make sure to save your progress when you are done (even sooner).  
   - **Upper Body Weight Painting:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Upper_body_weight_painting|Upper Body Weight Painting Blender Tutorial]], starting with the step called **Weight Paint Mode** and ending with a step called **Testing The Rig**.  Don't worry about the eyes, we'll not be dealing with them at all in this lab (they have been removed).  Make sure to save your progress when you are done (even sooner).   - **Upper Body Weight Painting:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Upper_body_weight_painting|Upper Body Weight Painting Blender Tutorial]], starting with the step called **Weight Paint Mode** and ending with a step called **Testing The Rig**.  Don't worry about the eyes, we'll not be dealing with them at all in this lab (they have been removed).  Make sure to save your progress when you are done (even sooner).
-  - **Adding an Lower Body Armature and Weights:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Lower_body_armature|Lower Body Armature Blender Tutorial]], starting with the step called **Building the Lower Body Armature** and ending with a step called **Test Poses**.  You should now be able to pose your entire character.  To pose the legs, make sure to use the special **leg** bone and not the other bones in the legs (the IK takes care of the rest).  To pose it along a particular axis (for example to move it only sideways or directly up), click on the leg bone, hit **g** (for **g**rab) and immediately hit **z**, **y** or **z**.  Now the mouse will only move the bone along the selected axsis.  Make sure to save your progress when you are done (even sooner). +  - **Adding Lower Body Armature and Weights:** \\ Follow the steps in the [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Lower_body_armature|Lower Body Armature Blender Tutorial]], starting with the step called **Building the Lower Body Armature** and ending with a step called **Test Poses**.  You should now be able to pose your entire character.  To pose the legs, make sure to use the special **leg** bone and not the other bones in the legs (the IK takes care of the rest).  To pose it along a particular axis (for example to move it only sideways or directly up), click on the leg bone, hit **g** (for **g**rab) and immediately hit **z**, **y** or **z**.  Now the mouse will only move the bone along the selected axsis.  Make sure to save your progress when you are done (even sooner). 
   - **Adding a Master Bone and Knee Constraints:** \\ Follow [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Final_rig_adjustments|the next steps in the Tutorial]], starting with the step called **Final Adjustments** and ending with a step called **Tips for Using the Rig**.  As before, **skip the step about the eyes**.  Make sure to save your progress when you are done (even sooner).   - **Adding a Master Bone and Knee Constraints:** \\ Follow [[http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Final_rig_adjustments|the next steps in the Tutorial]], starting with the step called **Final Adjustments** and ending with a step called **Tips for Using the Rig**.  As before, **skip the step about the eyes**.  Make sure to save your progress when you are done (even sooner).
   - **Animating and Exporting a Wave to Panda 3D:**\\   - **Animating and Exporting a Wave to Panda 3D:**\\
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-08-1/lab_8_materials.1204771509.txt.gz · Last modified: 2024/04/29 13:33 (external edit)

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