public:t-vien-08-1:final_oral_exam
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| ====== Final Oral Exam ====== | ====== Final Oral Exam ====== | ||
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| ===== Summary ===== | ===== Summary ===== | ||
| - | * **Time:** Thursday (3.April) 13: | + | * **Time:** Thursday (3.April) 13: |
| - | * **Location: | + | * **Location: |
| - | * **Aids:** No materials allowed (including during the 20 minute preparation time) | + | * **Aids:** No materials allowed (including during the 20 minute preparation time) other than blank paper (provided), pen and white board. |
| + | * **Co-examiner / Proctor:** Guðný Ragna Jónsdóttir (Kristinn R. Thórisson had to cancel) | ||
| + | * **Percentage of Final Grade:** 30% | ||
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| + | {{public: | ||
| ===== Duration ===== | ===== Duration ===== | ||
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| * 10 minute transition/ | * 10 minute transition/ | ||
| * I.e. plan for 50 minutes total | * I.e. plan for 50 minutes total | ||
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| ===== Contents ===== | ===== Contents ===== | ||
| - | * One design | + | |
| - | * One random technical explanation | + | * Why virtual environments provide a useful solution to the design scenario (contrasted with other kinds of interfaces). |
| + | * What user experience you envision in your design and how you intend to guide the user. | ||
| + | * What user interface challenges you might have and how you would start addressing them. | ||
| + | * What environment creation challenges you might face and how you would start addressing those. | ||
| + | * Any interesting opportunities for novel hardware or software solutions? | ||
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| * Scene Graph | * Scene Graph | ||
| * Tasks and Event Handling | * Tasks and Event Handling | ||
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| * Intervals | * Intervals | ||
| * Animating Actors (using Blender) | * Animating Actors (using Blender) | ||
| - | * Pixel (fragment) and Vertex Shaders (generally how they work) | + | * Pixel (fragment) and Vertex Shaders (at least generally how they work) |
| - | * Graphical User Interface | + | * Graphical User Interface (GUI) objects and HUD elements |
| * Finite State Machines | * Finite State Machines | ||
| - | * One random theoretical | + | |
| - | * The illusion of reality and mental models | + | * The illusion of reality and mental models |
| - | * How do we perceive | + | * How one perceives |
| - | * PLUS MORE (list will be finished today, Monday) | + | * Definition and usefulness of the presence concept |
| + | * Flow and making interfaces invisible (week 4: Action) | ||
| + | * User action and constraints (week 4: Action) | ||
| + | * Virtual cinematography and user perspective (week 4: Cinematography) | ||
| + | * The different roles of actors in virtual environments and their layered construction (week 5: Actors and interaction) | ||
| + | * The possible role of automation in user Avatars (week 6: Avatars and levels of control) | ||
| + | * Fundamental principles of animation applied to 3D animation (week 9: Character Animation) | ||
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| ===== Schedule ===== | ===== Schedule ===== | ||
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| + | At the designated time, come to the examination room to pick up your design scenario. | ||
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| < | < | ||
| - | THURSDAY | + | THURSDAY |
| - | [1] 13:00 | + | [1] 13:00 Marco |
| - | [2] 13:25 | + | [2] 13:25 |
| - | [3] 13:50 | + | [3] 13:50 Andri |
| - | [4] 14:15 | + | [4] 14:15 |
| - | [5] 14:40 | + | [5] 14:40 |
| - | FRIDAY | + | FRIDAY |
| - | [6] 09:00 | + | [6] 09:00 |
| - | [7] 09:25 | + | [7] 09:25 Arnar |
| - | [8] 09:50 | + | [8] 09:50 |
| - | [9] 10:15 | + | [9] 10:15 Timo |
| - | [10] 10:40 | + | [10] 10:40 |
| - | [11] 11:05 | + | [11] 11:05 |
| - | [12] 11:30 | + | [12] 11:30 |
| - | [13] 11:55 | + | [13] 11:55 Ívar |
| </ | </ | ||
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