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public:t-vien-07-1:group_5 [2007/02/22 22:23]
krilli
public:t-vien-07-1:group_5 [2007/02/22 22:23] (current)
krilli
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 A further part of the motivation is that we didn't really find anything similar. It's always fun to make new stuff. A further part of the motivation is that we didn't really find anything similar. It's always fun to make new stuff.
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   * What other seemingly useless but cool features will it have? (perhaps they're more useful than you think, give that a thought) </del>    * What other seemingly useless but cool features will it have? (perhaps they're more useful than you think, give that a thought) </del> 
  
-Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. Revolving discs, perhaps. The placement of the sound objects on the mechanisms determines the sequence in which the sounds are played. Users can place different pitches of the same sound, and from there you’ve got the building blocks of simple melodies.+Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. Revolving discs, perhaps. Think radar. The placement of the sound objects on the mechanisms determines the sequence in which the sounds are played. Users can place different pitches of the same sound, and from there you’ve got the building blocks of simple melodies.
  
 There will be a selection of percussive and melodic sounds - and even phoneme sounds to create something that sounds slightly like speech. There will be a selection of percussive and melodic sounds - and even phoneme sounds to create something that sounds slightly like speech.
/var/www/ailab/WWW/wiki/data/pages/public/t-vien-07-1/group_5.txt · Last modified: 2007/02/22 22:23 by krilli