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Table of Contents
VE Final Project: Template Page
Overview
Team members: Vignir, Ævar, Kristleifur
Team name: Rudy Ralph Burpens (if you want)
Project name: VISUAL MUSIC LANDSCAPE EXPERIENCE … no … the SENSUAL LAND OF THE SOUND PEOPLE … no … theee … uhh … incus, malleus, and stapes
Project tag line: This environment lets people play with sounds as physical objects
Motivation / Scenario
- Describe why the world would be a better place if everyone had your environment.
- It'd be pretty cool if everybody could make music without knowing how.
- Describe that better world so we can visualize it.
- Sketches would be cool.
It'd be pretty cool if people could make music without knowing how. Remember the STOMPING fad from a few years ago? We're thinking something similar.
Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. Revolving discs, perhaps. The placement of the sound objects on the mechanisms determines the sequence in which the sounds are played. Users can place different pitches of the same sound, and from there you've got the building blocks of simple melodies.
There will be a selection of percussive and melodic sounds - and even phoneme sounds to create something that sounds slightly like speech.
The placement of the mechanisms in relation to the player's position will create the equivalent of a mix - the machine to the left will sound out of the left speaker. Machines close by will be louder.
Partur af motivationinu er að endurnýta kóðann úr síðasta verkefni, en að gera það á nógu badass hátt
Að leyfa fólki að leika sér með hljóð
Við fundum ekkert svipað
Það væri töff að vera með onlæn útgáfu
Heimur sem lýtur aðeins öðrum lögmálum en okkar - hlutirnir hafa hljóð frekar en að þeir búi til hljóð
Auka skynjun
Approach
- How are you going to make your environment help us get to this better place?
- What special features will it have that help you reach your goal?
- What other seemingly useless but cool features will it have? (perhaps they're more useful than you think, give that a thought)
Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. Revolving discs, perhaps. The placement of the sound objects on the mechanisms determines the sequence in which the sounds are played. Users can place different pitches of the same sound, and from there you’ve got the building blocks of simple melodies.
There will be a selection of percussive and melodic sounds - and even phoneme sounds to create something that sounds slightly like speech.
The placement of the mechanisms in relation to the player’s position will create the equivalent of a mix - the machine to the left will sound out of the left speaker. Machines close by will be louder.
Prototype
- If you don't get to implement the whole system as you imagine it, what will your prototype at least be capable.
- This is where you control expectations.
Independent Study (Only Graduate Students)
- What do you intend to learn about?
- How do you plan to integrate that into the final project?
References / Links
- Useful links or references to related work.