public:t-vien-07-1:group_5
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
public:t-vien-07-1:group_5 [2007/02/22 21:56] – krilli | public:t-vien-07-1:group_5 [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
- | * It'd be pretty cool if everybody could make music without knowing how. | + | |
- | * Describe that better world so we can visualize it. | + | |
- | * | + | |
- | * Sketches would be cool. | + | |
- | * | + | |
- | It'd be pretty cool if people could make music without knowing how. Remember the STOMPING | + | |
+ | ===== Overview ===== | ||
+ | **Team members:** Vignir, Ævar, Kristleifur\\ | ||
+ | **Team name:** Rudy Ralph Burpens (if you want)\\ | ||
+ | **Project name:** VISUAL MUSIC LANDSCAPE EXPERIENCE ... no ... the SENSUAL LAND OF THE SOUND PEOPLE ... no ... theee ... uhh ... incus, malleus, and stapes\\ | ||
+ | **Project tag line:** This environment lets people play with sounds as physical objects | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===== Motivation / Scenario ===== | ||
+ | |||
+ | It'd be pretty cool if people could make music without knowing how. Remember the STOMP fad from a few years ago? We're thinking something similar. | ||
Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. | Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. | ||
Line 18: | Line 29: | ||
A further part of the motivation is that we didn't really find anything similar. It's always fun to make new stuff. | A further part of the motivation is that we didn't really find anything similar. It's always fun to make new stuff. | ||
- | Það væri töff að vera með onlæn útgáfu\\ | ||
- | Heimur sem lýtur aðeins öðrum lögmálum en okkar - hlutirnir hafa hljóð frekar en að þeir búi til hljóð\\ | ||
- | Auka skynjun\\ | ||
Line 26: | Line 34: | ||
===== Approach ===== | ===== Approach ===== | ||
+ | <del> | ||
* How are you going to make your environment help us get to this better place? | * How are you going to make your environment help us get to this better place? | ||
* What special features will it have that help you reach your goal? | * What special features will it have that help you reach your goal? | ||
- | * What other seemingly useless but cool features will it have? (perhaps they' | + | * What other seemingly useless but cool features will it have? (perhaps they' |
- | Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. Revolving discs, perhaps. The placement of the sound objects on the mechanisms determines the sequence in which the sounds are played. Users can place different pitches of the same sound, and from there you’ve got the building blocks of simple melodies. | + | Users (players) can pick up or steal sounds from the environment and arrange them on mechanisms that play them back. Revolving discs, perhaps. Think radar. The placement of the sound objects on the mechanisms determines the sequence in which the sounds are played. Users can place different pitches of the same sound, and from there you’ve got the building blocks of simple melodies. |
There will be a selection of percussive and melodic sounds - and even phoneme sounds to create something that sounds slightly like speech. | There will be a selection of percussive and melodic sounds - and even phoneme sounds to create something that sounds slightly like speech. | ||
Line 41: | Line 49: | ||
Applying sound effects or filters to sound is also fun - and hence popular. Having the effects represented as physical objects would be very inviting to players - for example, an echo effect being controlled from a sort of radar-disc like deflector, whose orientation and distance from the playback machine controls the effect itself. | Applying sound effects or filters to sound is also fun - and hence popular. Having the effects represented as physical objects would be very inviting to players - for example, an echo effect being controlled from a sort of radar-disc like deflector, whose orientation and distance from the playback machine controls the effect itself. | ||
- | ===== Prototype ===== | + | An online version of this environment would be pretty fun too. |
+ | |||
+ | |||
+ | ===== Prototype ===== | ||
+ | <del> | ||
* If you don't get to implement the whole system as you imagine it, what will your prototype at least be capable. | * If you don't get to implement the whole system as you imagine it, what will your prototype at least be capable. | ||
* This is where you control expectations. | * This is where you control expectations. | ||
- | + | </ | |
- | The prototype would be one of this radar-disc like mechanisms that plays back the sounds from the objects placed upon it, and a source of sounds to put on the table. | + | The prototype would be one of this radar-disc like mechanisms that plays back the sounds from the objects placed upon it, and a source of sounds to put on the table. The sounds will be able to have different pitches. |
===== Independent Study (Only Graduate Students) ===== | ===== Independent Study (Only Graduate Students) ===== |
/var/www/cadia.ru.is/wiki/data/attic/public/t-vien-07-1/group_5.1172181364.txt.gz · Last modified: 2024/04/29 13:32 (external edit)