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public:t-gede-16-1:project [2016/03/28 22:29] – [Groups] hannespublic:t-gede-16-1:project [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ^#^Team^Project^Engine Base^ ^#^Team^Project^Engine Base^
 | 01 | Andri Már, Svanhvít, Hafdís Erla  | Dexterous Grasping with Inverse Kinematics  | Unity  | | 01 | Andri Már, Svanhvít, Hafdís Erla  | Dexterous Grasping with Inverse Kinematics  | Unity  |
-| 02 | Arnar Kári, Þorkell Viktor, Jörundur  | Music and Sound Processing and Visualization  | Ogre  |+| 02 | Arnar Kári, Þorkell Viktor, Jörundur  | Music Processing and Visualization  | Ogre  |
 | 03 | Arnar Leifsson, Karl Ingi, Bragi  | Real-Time Material Previewer for Ogre 3D  | Ogre  | | 03 | Arnar Leifsson, Karl Ingi, Bragi  | Real-Time Material Previewer for Ogre 3D  | Ogre  |
 | 04 | Björn Ingi, Guðmundur  | Herds of Animals Populating Little Planets  | Unity  | | 04 | Björn Ingi, Guðmundur  | Herds of Animals Populating Little Planets  | Unity  |
 | 05 | Daníel Þór, Geir Ingi  | Modelling Weather and Time  | Unity  | | 05 | Daníel Þór, Geir Ingi  | Modelling Weather and Time  | Unity  |
-| 06 | Darri Steinn, Steve, Einar Örn  | Procedural Landscape Generation  | Unity  |+| 06 | Darri Steinn, Steve, Einar Örn  | Procedural Generation of an Infinite Landscape  | Unity  |
 | 07 | Eggert, Kristinn Heiðar  | Perceptual System for Game AI Characters  | Unity  | | 07 | Eggert, Kristinn Heiðar  | Perceptual System for Game AI Characters  | Unity  |
 | 08 | Eiður Sveinn, Gunnar Páll  | Chorded Input Management  | Ogre  | | 08 | Eiður Sveinn, Gunnar Páll  | Chorded Input Management  | Ogre  |
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-16-1/project.1459204164.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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