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public:t-gede-16-1:main [2016/02/18 23:40] – [Assignments] hannes | public:t-gede-16-1:main [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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|{{:public:t-gede-16-1:problemset1.pdf|PROB1}}|First Problem Set| Weeks 1-3 | FEB 1 | FEB 8 |5%| | | |{{:public:t-gede-16-1:problemset1.pdf|PROB1}}|First Problem Set| Weeks 1-3 | FEB 1 | FEB 8 |5%| | |
|[[PRESENT]]|Presentation| Existing Game Engine | JAN 22 | FEB 15 |10%| | | |[[PRESENT]]|Presentation| Existing Game Engine | JAN 22 | FEB 15 |10%| | |
|PROB2|Second Problem Set| Weeks 4-8 | MAR 7 | MAR 14 |5%| | | |{{:public:t-gede-16-1:problemset2.pdf|PROB2}}|Second Problem Set| Weeks 4-8 | MAR 7 | MAR 14 |5%| | |
|PROB3|Third Problem Set| Weeks 8-11| TBD | TBD |2%| | | |PROB3|Review Quizzes in MySchool | All Weeks | APR 6 | APR 22 |2%| | |
|[[PROJECT]]|Final Project| "New" Game Engine technology| FEB 15 | APR 4 |35%| | | |[[PROJECT]]|Final Project| "New" Game Engine technology| FEB 15 | APR 4 |35%| | |
^ ^ ^ ^ ^ Total^ 57% ^ ^ | ^ ^ ^ ^ ^ Total^ 57% ^ ^ |
| 02 (JAN 18-24) | Chapter 1: Introduction / Engines | [[LAB2|"LAB2: Making a Scene"]] | Chapter 2: Tools \\ + Assign PRESENT project | | | | | 02 (JAN 18-24) | Chapter 1: Introduction / Engines | [[LAB2|"LAB2: Making a Scene"]] | Chapter 2: Tools \\ + Assign PRESENT project | | | |
| 03 (JAN 25-31) | Chapter 4: 3D Math for Games | [[LAB3|"LAB3: Applying Math"]] | Chapter 4: 3D Math for Games | | | | 03 (JAN 25-31) | Chapter 4: 3D Math for Games | [[LAB3|"LAB3: Applying Math"]] | Chapter 4: 3D Math for Games | | |
| 04 (FEB 01-07) | Chapter 7: Game Loop and Time | [[LAB4|"LAB4: Resources"]] | Chapter 5: Engine Support Systems | | | | 04 (FEB 01-07) | Chapter 7: Game Loop and Time | [[LAB4|"LAB4: Resources"]] | Chapter 5: Engine Support Systems (A) | | |
| 05 (FEB 08-14) | Chapter 6: Resources \\ (Chapter 3: Software Engineering) | Problem Set 1 Review | Chapter 8: Human Interface Devices | PROB1 | | | 05 (FEB 08-14) | Chapter 5: Engine Support Systems (B) \\ (Chapter 3: Software Engineering) | Problem Set 1 Review | Chapter 8: Human Interface Devices (A) | PROB1 | |
| 06 (FEB 15-21) | Engine Presentations | [[LAB5|"LAB5: Human Interface Devices"]] | Chapter 6: Resources (cont.) | PRESENT | | | 06 (FEB 15-21) | Engine Presentations | [[LAB5|"LAB5: Human Interface Devices"]] | Chapter 8: Human Interface Devices (B) | PRESENT | |
| 07 (FEB 22-28) | Chapter 10: Rendering (A) | [[CLOSED|"LAB6: Scene Graph"]] | Chapter 10: Rendering (B) | | | | 07 (FEB 22-28) | Chapter 6: Resources (A) | [[LAB6|"LAB6: Scene Graph"]] | Chapter 6: Resources (B) | | |
| 08 (FEB 29-06) | Chapter 10: Rendering (C) | [[CLOSED|"LAB7: Programmable Shaders"]] | Chapter 10: Rendering (D) | | | | 08 (FEB 29-06) | Chapter 10: Rendering (A) | [[LAB7|"LAB7: Programmable Shaders"]] | Chapter 10: Rendering (B) | | |
| 09 (MAR 07-13) | Chapter 10: Shaders| [[CLOSED|"LAB8: Particle Systems"]] | Chapter 14: Gameplay Foundation Systems | | | | 09 (MAR 07-13) | Chapter 10: Rendering (C) | "Catching-Up" Lab Session | Chapter 10: Rendering (D) | | |
| 10 (MAR 14-20) | Status Meetings | "Catching-Up" Lab Session | Guest: TBD | PROB2 | | | 10 (MAR 14-20) | Guest: Gunnar Steinn (Aldin Dynamics) | [[LAB8|"LAB8: Particle Systems"]] | Guest: Harri Darri (Autodesk) | PROB2 | |
| 11 (MAR 21-27) | Guest: TBD | EASTER | EASTER | | | | 11 (MAR 21-27) | Guest: Steve and Logi (CCP Games) | EASTER | EASTER | | |
| 12 (MAR 28-03) | EASTER | [[CLOSED|"LAB9: Physics"]] | Guest: TBD | | | | 12 (MAR 28-03) | EASTER | [[LAB9|"LAB9: Physics"]] | Chapter 14: Gameplay Foundation Systems | | |
| 13 (APR 04-10) | Final Project Demos | Open | Exam Review | PROJECT | | | 13 (APR 04-10) | Final Project Demos | Open | Exam Review | PROJECT | |
^ ^^^^^ | ^ ^^^^^ |