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public:t-gede-16-1:main [2016/02/18 23:04] – [Attendance] hannespublic:t-gede-16-1:main [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 |{{:public:t-gede-16-1:problemset1.pdf|PROB1}}|First Problem Set| Weeks 1-3 | FEB 1  | FEB 8  |5%| | |{{:public:t-gede-16-1:problemset1.pdf|PROB1}}|First Problem Set| Weeks 1-3 | FEB 1  | FEB 8  |5%| |
 |[[PRESENT]]|Presentation| Existing Game Engine | JAN 22  | FEB 15  |10%|  | |[[PRESENT]]|Presentation| Existing Game Engine | JAN 22  | FEB 15  |10%|  |
-|PROB2|Second Problem Set| Weeks 4-8 | MAR 7 | MAR 14  |5%| | +|{{:public:t-gede-16-1:problemset2.pdf|PROB2}}|Second Problem Set| Weeks 4-8 | MAR 7 | MAR 14  |5%| | 
-|PROB3|Third Problem Set| Weeks 8-11TBD TBD |2%| | +|PROB3|Review Quizzes in MySchool All Weeks | APR 6  APR 22 |2%| | 
-|PROJECT|Final Project| "New" Game Engine technology| FEB 15 | APR 4  |35%|  |+|[[PROJECT]]|Final Project| "New" Game Engine technology| FEB 15 | APR 4  |35%|  |
 ^ ^ ^ ^ ^  Total^ 57% ^ ^  ^ ^ ^ ^ ^  Total^ 57% ^ ^ 
  
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 | 02 (JAN 18-24)   | Chapter 1: Introduction / Engines  | [[LAB2|"LAB2: Making a Scene"]]  | Chapter 2: Tools \\ + Assign PRESENT project    | |          | 02 (JAN 18-24)   | Chapter 1: Introduction / Engines  | [[LAB2|"LAB2: Making a Scene"]]  | Chapter 2: Tools \\ + Assign PRESENT project    | |         
 | 03 (JAN 25-31)   | Chapter 4: 3D Math for Games | [[LAB3|"LAB3: Applying Math"]]  | Chapter 4: 3D Math for Games    |    |  | 03 (JAN 25-31)   | Chapter 4: 3D Math for Games | [[LAB3|"LAB3: Applying Math"]]  | Chapter 4: 3D Math for Games    |    | 
-| 04 (FEB 01-07)   | Chapter 7: Game Loop and Time | [[LAB4|"LAB4: Resources"]]  | Chapter 5: Engine Support Systems     | |  +| 04 (FEB 01-07)   | Chapter 7: Game Loop and Time | [[LAB4|"LAB4: Resources"]]  | Chapter 5: Engine Support Systems (A)    | |  
-| 05 (FEB 08-14)   | Chapter 6Resources \\ (Chapter 3: Software Engineering) | Problem Set 1 Review | Chapter 8: Human Interface Devices                | PROB1  | +| 05 (FEB 08-14)   | Chapter 5Engine Support Systems (B) \\ (Chapter 3: Software Engineering) | Problem Set 1 Review | Chapter 8: Human Interface Devices (A)               | PROB1  | 
-| 06 (FEB 15-21)   | Engine Presentations   | [[LAB5|"LAB5: Human Interface Devices"]]        | Chapter 6Resources (cont.   | PRESENT |  +| 06 (FEB 15-21)   | Engine Presentations   | [[LAB5|"LAB5: Human Interface Devices"]]        | Chapter 8Human Interface Devices (B    | PRESENT |  
-| 07 (FEB 22-28)   | Chapter 10Rendering (A) | [[CLOSED|"LAB6: Scene Graph"]] | Chapter 10Rendering (B)  |      |  +| 07 (FEB 22-28)   | Chapter 6Resources (A)  | [[LAB6|"LAB6: Scene Graph"]] | Chapter 6Resources (B)   |      |  
-| 08 (FEB 29-06)   | Chapter 10: Rendering (C) | [[CLOSED|"LAB7: Programmable Shaders"]]                | Chapter 10: Rendering (D)  |  |  +| 08 (FEB 29-06)   | Chapter 10: Rendering (A) | [[LAB7|"LAB7: Programmable Shaders"]]                | Chapter 10: Rendering (B)  |  |  
-| 09 (MAR 07-13)   | Chapter 10: Shaders| [[CLOSED|"LAB8: Particle Systems"]] | Chapter 14Gameplay Foundation Systems  |          |  +| 09 (MAR 07-13)   | Chapter 10: Rendering (C) | "Catching-UpLab Session  | Chapter 10Rendering (D)     |          |  
-| 10 (MAR 14-20)   Status Meetings  | "Catching-UpLab Session   | Guest: TBD | PROB2  |  +| 10 (MAR 14-20)   Guest: Gunnar Steinn (Aldin Dynamics)  | [[LAB8|"LAB8: Particle Systems"]]    | Guest: Harri Darri (Autodesk) | PROB2  |  
-| 11 (MAR 21-27)   | Guest: TBD  | EASTER    | EASTER | |  +| 11 (MAR 21-27)   | Guest: Steve and Logi (CCP Games)  | EASTER    | EASTER | |  
-| 12 (MAR 28-03)   | EASTER  | [[CLOSED|"LAB9: Physics"]] | GuestTBD  |   |+| 12 (MAR 28-03)   | EASTER  | [[LAB9|"LAB9: Physics"]] | Chapter 14Gameplay Foundation Systems  |   |
 | 13 (APR 04-10)   | Final Project Demos  |  Open | Exam Review  |  PROJECT | | 13 (APR 04-10)   | Final Project Demos  |  Open | Exam Review  |  PROJECT |
 ^ ^^^^^ ^ ^^^^^
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-16-1/main.1455836690.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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