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public:t-gede-16-1:main [2016/02/02 16:45] – [Tentative Schedule] marino | public:t-gede-16-1:main [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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|{{:public:t-gede-16-1:problemset1.pdf|PROB1}}|First Problem Set| Weeks 1-3 | FEB 1 | FEB 8 |5%| | | |{{:public:t-gede-16-1:problemset1.pdf|PROB1}}|First Problem Set| Weeks 1-3 | FEB 1 | FEB 8 |5%| | |
|[[PRESENT]]|Presentation| Existing Game Engine | JAN 22 | FEB 15 |10%| | | |[[PRESENT]]|Presentation| Existing Game Engine | JAN 22 | FEB 15 |10%| | |
|PROB2|Second Problem Set| Weeks 4-8 | MAR 7 | MAR 14 |5%| | | |{{:public:t-gede-16-1:problemset2.pdf|PROB2}}|Second Problem Set| Weeks 4-8 | MAR 7 | MAR 14 |5%| | |
|PROB3|Third Problem Set| Weeks 8-11| TBD | TBD |2%| | | |PROB3|Review Quizzes in MySchool | All Weeks | APR 6 | APR 22 |2%| | |
|PROJECT|Final Project| "New" Game Engine technology| FEB 15 | APR 4 |35%| | | |[[PROJECT]]|Final Project| "New" Game Engine technology| FEB 15 | APR 4 |35%| | |
^ ^ ^ ^ ^ Total^ 57% ^ ^ | ^ ^ ^ ^ ^ Total^ 57% ^ ^ |
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| 02 (JAN 18-24) | Chapter 1: Introduction / Engines | [[LAB2|"LAB2: Making a Scene"]] | Chapter 2: Tools \\ + Assign PRESENT project | | | | | 02 (JAN 18-24) | Chapter 1: Introduction / Engines | [[LAB2|"LAB2: Making a Scene"]] | Chapter 2: Tools \\ + Assign PRESENT project | | | |
| 03 (JAN 25-31) | Chapter 4: 3D Math for Games | [[LAB3|"LAB3: Applying Math"]] | Chapter 4: 3D Math for Games | | | | 03 (JAN 25-31) | Chapter 4: 3D Math for Games | [[LAB3|"LAB3: Applying Math"]] | Chapter 4: 3D Math for Games | | |
| 04 (FEB 01-07) | Chapter 7: Game Loop and Time | [[LAB4|"LAB4: Resources"]] | Chapter 5: Engine Support Systems | | | | 04 (FEB 01-07) | Chapter 7: Game Loop and Time | [[LAB4|"LAB4: Resources"]] | Chapter 5: Engine Support Systems (A) | | |
| 05 (FEB 08-14) | Chapter 6: Resources \\ Chapter 3: Software Engineering | Problem Set 1 Review | Chapter 8: Human Interface Devices | PROB1 | | | 05 (FEB 08-14) | Chapter 5: Engine Support Systems (B) \\ (Chapter 3: Software Engineering) | Problem Set 1 Review | Chapter 8: Human Interface Devices (A) | PROB1 | |
| 06 (FEB 15-21) | Engine Presentations | [[CLOSED|"LAB5: Human Interface Devices"]] | TBD | PRESENT | | | 06 (FEB 15-21) | Engine Presentations | [[LAB5|"LAB5: Human Interface Devices"]] | Chapter 8: Human Interface Devices (B) | PRESENT | |
| 07 (FEB 22-28) | Chapter 10: Rendering (A) | [[CLOSED|"LAB6: Scene Graph"]] | Chapter 10: Rendering (B) | | | | 07 (FEB 22-28) | Chapter 6: Resources (A) | [[LAB6|"LAB6: Scene Graph"]] | Chapter 6: Resources (B) | | |
| 08 (FEB 29-06) | Chapter 10: Rendering (C) | [[CLOSED|"LAB7: Programmable Shaders"]] | Chapter 10: Rendering (D) | | | | 08 (FEB 29-06) | Chapter 10: Rendering (A) | [[LAB7|"LAB7: Programmable Shaders"]] | Chapter 10: Rendering (B) | | |
| 09 (MAR 07-13) | Chapter 10: Shaders| [[CLOSED|"LAB8: Particle Systems"]] | Chapter 14: Gameplay Foundation Systems | | | | 09 (MAR 07-13) | Chapter 10: Rendering (C) | "Catching-Up" Lab Session | Chapter 10: Rendering (D) | | |
| 10 (MAR 14-20) | Status Meetings | "Catching-Up" Lab Session | Guest: TBD | PROB2 | | | 10 (MAR 14-20) | Guest: Gunnar Steinn (Aldin Dynamics) | [[LAB8|"LAB8: Particle Systems"]] | Guest: Harri Darri (Autodesk) | PROB2 | |
| 11 (MAR 21-27) | Guest: TBD | EASTER | EASTER | | | | 11 (MAR 21-27) | Guest: Steve and Logi (CCP Games) | EASTER | EASTER | | |
| 12 (MAR 28-03) | EASTER | [[CLOSED|"LAB9: Physics"]] | Guest: TBD | | | | 12 (MAR 28-03) | EASTER | [[LAB9|"LAB9: Physics"]] | Chapter 14: Gameplay Foundation Systems | | |
| 13 (APR 04-10) | Final Project Demos | Open | Exam Review | PROJECT | | | 13 (APR 04-10) | Final Project Demos | Open | Exam Review | PROJECT | |
^ ^^^^^ | ^ ^^^^^ |
=====Attendance====== | =====Attendance====== |
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Please note that there is a 70% attendance requirement for lectures. You must pass this attendance limit in order to take the exam. Please inform the instructor if this is hard for you for some reason such as scheduling conflicts or sick leave. | Please note that there is a 50% attendance requirement for lectures. You must pass this attendance limit in order to take the exam. Please inform the instructor if this is hard for you for some reason such as scheduling conflicts or sick leave. |
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=====Participation Grade===== | =====Participation Grade===== |