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public:t-gede-16-1:lab6 [2016/02/23 22:02] – [Discussion] marinopublic:t-gede-16-1:lab6 [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 This method should create a cone mesh with the tools used in the lab. Extra kudos for those who get the object to cast shadows and have an okish normal mapping.  This method should create a cone mesh with the tools used in the lab. Extra kudos for those who get the object to cast shadows and have an okish normal mapping. 
 You can use this material for the object You can use this material for the object
-<code>material MyMat/White +<code>material MyMat/Red
 { {
     receive_shadows on      receive_shadows on 
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     }     }
 }</code></box> }</code></box>
-<box green 100% | **Notice**> If you encounter problems starting your project after finishing the bonus part and it complains about missing textures, you might have to replace the pk3 file ''/Ogre1.9_vc110/OgreSDK_vc11_v1-9-0+<box green 100% | **Notice**> If you encounter problems starting your project after finishing the next bonus part and it complains about missing textures, you might have to replace the pk3 file ''/Ogre1.9_vc110/OgreSDK_vc11_v1-9-0
 /media/packs/chiropteraDM.pk3'' **Use of course your own Ogre sdk path.** /media/packs/chiropteraDM.pk3'' **Use of course your own Ogre sdk path.**
  
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