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public:t-gede-15-1:project [2015/02/27 09:17] – created hannespublic:t-gede-15-1:project [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 **Deliverables:** Working "tech demo" (shown live, but submitted as video), short presentation and a 2-4 page report\\ **Deliverables:** Working "tech demo" (shown live, but submitted as video), short presentation and a 2-4 page report\\
 **Judged on:** Technical quality, originality/creativity, amount of effort, delivery of demo and presentation, clarity and completeness of report\\ **Judged on:** Technical quality, originality/creativity, amount of effort, delivery of demo and presentation, clarity and completeness of report\\
 +
 +===== Topic ======
 +
 +The focus of the final project should be implementing a new feature for a game engine, using a low-level language such as C++ or Cg (for shaders). A good place to start would be with an Ogre3D project and extend that towards a more functional game engine. Some ideas include: On-line resource management (e.g. new types of resources, streaming resources), off-line resource managment (editors, tool chain), human-interface device management (e.g. supporting chords and taps for a fighting game), internationalization (being able to switch languages/cultures, support remote editing of content), incorporating a physics engine or making a simple one from scratch, rendering effects (using shading languages). These are only a few examples, feel free to suggest more and discuss with instructor.
 +
 +===== Status Meeting =====
 +
 +About half-way through your group will meet the instructor for a quick status meeting. Bring questions and get feedback. (exact time to be determined)
  
 ===== Presentation ====== ===== Presentation ======
  
 +==== Groups =====
 +
 +^#^Time^Members^Project^
 +| 01|  13:10 |  Sigursteinn, Guðmundur |   Flexible and Powerful Input Management |
 +| 02|  13:20 |  Ásgeir, Fabio |   Gravity for Godot |
 +| 03|  13:40 |  Dovydas, Sigurgrímur |   Online Particle Editing and Sharing |
 +| 04|  13:50 |  Páll |   Temporal Debugging |
 +| 05|  14:00 |  Haukur, Tryggvi G. |   Toon Shading |
 +| 06|  14:10 |  Björgvin |   2D Animation Subsystem for libgdx |
 +| 07|  14:20 |  Ingólfur, Gunnar |   Extending a DirectX-based Game Engine |
 +^Break^^^^
 +| 08|  14:35 |  Jóhannes |   Particle Editor |
 +| 09|  14:45 |  Sigtryggur, Ingibergur, Kristján |   Visualizing Music (VJ) |
 +| 10|  14:55 |  Alexander |   3D Mesh Editor |
 +| 11|  15:05 |  Friðrik, Daníel |   Reflected Light |
 +| 12|  15:15 |  Freyr, Halldór, Ingveldur |   Herd Behavior |
 +| 13|  15:25 |  Tryggvi T., Jakob |   Magnetic Repulsion |
 +| 14|  15:35 |  Borys |  Level Editing for the Snake Game |
 ==== Time and Place ==== ==== Time and Place ====
  
-All presentations take place Monday March 30th (13:10-14:45) in M208. +All presentations take place Monday March 30th (13:10-15:45) in M208. 
  
 ==== Format ==== ==== Format ====
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   * [[http://www.siggraph.org/publications/instructions/|SIGGRAPH Instructions for Authors]]     * [[http://www.siggraph.org/publications/instructions/|SIGGRAPH Instructions for Authors]]  
   * [[http://www.siggraph.org/sites/default/files/acmsiggraph.zip|SIGGRAPH Submission Template (LaTeX)]]    * [[http://www.siggraph.org/sites/default/files/acmsiggraph.zip|SIGGRAPH Submission Template (LaTeX)]] 
-  * [[http://www.siggraph.org/sites/default/files/example-annualconf.pdf|SIGGRAPH Example Paper (PDF)]]+  * [[http://www.siggraph.org//sites/default/files/acmsiggraph2015.pdf|SIGGRAPH Example Paper (PDF)]]
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-15-1/project.1425028643.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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