public:t-gede-15-1:lab7
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public:t-gede-15-1:lab7 [2015/03/04 06:36] – [Bonus] marino | public:t-gede-15-1:lab7 [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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===== Preparation ===== | ===== Preparation ===== | ||
- | From previous labs you should already have a '' | + | From previous labs you should already have a '' |
- | FileSystem=../ | + | FileSystem=../LabFiles/Models |
- | FileSystem=../ | + | FileSystem=../LabFiles/Materials |
</ | </ | ||
Line 408: | Line 408: | ||
float2 screenUV; | float2 screenUV; | ||
| | ||
- | // Since the vertex shader | + | // Since the vertex shader |
// we have to do so explicitly here our selves to get the viewport coordinates. | // we have to do so explicitly here our selves to get the viewport coordinates. | ||
screenUV = float2(p_in.uvPos.x, | screenUV = float2(p_in.uvPos.x, |
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-15-1/lab7.1425450964.txt.gz · Last modified: 2024/04/29 13:32 (external edit)