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public:t-gede-14-1:project [2014/03/26 13:53] – [Format] hannespublic:t-gede-14-1:project [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 **Group Size:** 2-3 people\\ **Group Size:** 2-3 people\\
-**Deliverables:** Working "tech demo" (shown live, but submitted as video), short presentation and a 3-4 page report\\+**Deliverables:** Working "tech demo" (shown live, but submitted as video), short presentation and a 2-4 page report\\
 **Judged on:** Technical quality, originality/creativity, amount of effort, delivery of demo and presentation, clarity and completeness of report\\ **Judged on:** Technical quality, originality/creativity, amount of effort, delivery of demo and presentation, clarity and completeness of report\\
  
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 === Groups === === Groups ===
  
-^Group^Members^Title+^Slot^Time^Team^Project
-|1 | Auðunn Vetle, Snorri Arnarson, Þórarinn Víkingur  | Shader Manager (Ogre)    | +|1 |12:30 | Auðun Vetle Atlason, Snorri Arnarson, Þórarinn Víkingur  | Shader Manager (Ogre)    | 
-|2 | Elísa, Eyjólfur, Kristófer, Raggi Ocean Whirlpool Effect (Ogre)  | +|2 |12:40 <del>Gísli Rúnar</del>  | <del>Dungeon Creator (Unity)</del>  | 
-|3 | Gísli  Dungeon Creator (Unity)  | +|3 |12:50 | Michal Trutman, Nera Nesic  Fabulous Particle Editor (Ogre)  | 
-|4 | HeimirLogiHalldór, Sindri  Custom Weather Editing System (Unity)  | +|4 |13:00 | Giacomo ServadeiHugo Obette Medina MarmolejoDawid Henschke  Physics Engine (Ogre)  | 
-|5 | MichalNera  Fabulous Particle Editor (Ogre)  | +|5 |13:10 | Bjarmi ÁrdalGuðný Björk, Óskar Ögri, Þorgeir Auðunn  Live Scripting and Debugging for Unity  | 
-|6 | Anna  Weather Representation (Ogre)  | +|6 |13:20 | Þröstur Thorarensen  Agent-based Traffic Simulation (Unity)  | 
-|7 | Valdi  Voxel World (OpenGL)  | +|7 |13:30 Einar Karl, Bjarni Egill, Róbert Ingi, Sigurbjörn Kristjánsson | Pathfinder: Bot AI (Unity)  | 
-|8 | JónKristjan  Car Physics (Ogre +|8 |13:40 | Einar SigurðurGuðni Matthíasson, Jón Atli Ólafsson  The Amazing Mazecraft: Networked Game (Custom) | 
-|9 | Unnar, Sveinn, Sigurður, Davíð  World Editor (Ogre)  | +|9 |13:50 | Björn Heiðar  Minimal FPS Game Engine (OpenGL)  |  
-|10 | GiacomoHugoDawid  Physics Engine (Ogre) +^ BREAK   ^^^^ 
-|11 | JónAlexKristinn  Particle System Manager (Ogre)  |  +|10 |14:10 | Elísa ErludóttirEyjólfur SvanbergKristófer Fannar, Ragnar Örn  Ocean Whirlpool Effect (Ogre) 
-|12 | BjarmiGuðnýÓskarÞorgeir  Live Scripting and Debugging for Unity  | +|11 |14:20 | Heimir MárBenedikt LogiHalldór Vilhjálmsson, Sindri Már  Custom Weather Editing System (Unity)  | 
-|13 | Þröstur  Agent-based Traffic Simulation  | +|12 |14:30 | Unnar KristjánssonSveinn ÞórhallssonSigurður SnærDavíð Hafþór  World Editor (Ogre)  |  
-|14 | FinnbogiKristleifur, Geir  MEngine: Minimal Strategy Game Engine (Custom)  | +|13 |14:40 | Karl Valdimar  Voxel World (OpenGL)  | 
-|15 | Björn Heiðar  Minimal FPS Game Engine (OpenGL)  |  +|14 |14:50 | Jón Atli BaldvinssonKristján Broder Lund  Car Physics (Ogre)  | 
-|16 | BjarkiTindur  Otherworldly 2D Physics Engine (Unity)  | +|15 |15:00 | Anna Dominiak  Weather Representation (Ogre)  | 
-|17 | EinarKarlBjarni, Róbert  PathfinderBot AI (Unity)  | +|16 |15:10 | Jón ÖrnEinar Alexander, Kristinn Þröstur  Particle System Manager (Ogre)  |  
-|18 | Einar SigurðurGuðni Matt, Jón Ólafs  The Amazing Mazecraft: Networked Game (Custom) |+|17 |15:20 | Finnbogi DarriKristleifur ÞorsteinssonGeir Matti Jarvela  MEngineMinimal Strategy Game Engine (Custom)  | 
 +|18 |15:30 | Bjarki SörensTindur Hrafn Otherworldly 2D Physics Engine (Unity |
  
 +^Missing^
 +| Guðni Garðarsson  |
 +| Jón Þór Kristinsson  |
 +| Kjaran Sveinsson  |
 + 
 ===== What to Hand In ===== ===== What to Hand In =====
  
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 This is a short but informative, report about the final project that should include:  This is a short but informative, report about the final project that should include: 
   - Title / Authors   - Title / Authors
-  - Screen shot (at least one at the very top of the paper - see formatting instructions below) +  - **Screen shot** (At least one at the very top of the paper - see formatting instructions below) 
-  - Short abstract (at least one paragraph summarizing what your project is about) +  - Short abstract (At least one paragraph summarizing what your project is about) 
-  - Motivation (what is your technology addressing? who would want to use it?) +  - Motivation (What is your technology addressing? Who would want to use it? Usage scenario
-  - Related work (examples of similar things other have done. what existing work do you build on?) +  - Related work (Examples of similar things other have done. What existing work do you build on? What other work inspired you?) 
-  - Approach (explain your technical design and implementation) +  - Approach (Explain your technical design and implementation - this is the meat of the report
-  - Results (mention what worked and didn't work) +  - Results (Mention what worked and didn't work) 
-  - Future work (what would you do next if you had more time?) +  - Future work (What would you do next if you had more time?) 
-  - References (list of cited references in the correct format - see below, even if you only have one or two) +  - References (list of cited references in the correct format - see below, even if you only have one or two) 
  
 Think of this as a poster submission to a conference. Think of this as a poster submission to a conference.
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 ===== Format ===== ===== Format =====
  
-The paper should be written in a 9 or 10 point justified serif (Times or Times Roman) font in two columns per page, with a single line space.  It should be 2-4 pages long.+The paper should be written in a 9 or 10 point justified serif (Times or Times Roman) font in **two columns** per page, with a single line space.  It should be 2-4 pages long.
  
 Other than that, follow the guidelines for a technical paper submission to the SIGGRAPH conference as much as you can (don't worry too much about the details, just get a feeling for the overall structure and look): Other than that, follow the guidelines for a technical paper submission to the SIGGRAPH conference as much as you can (don't worry too much about the details, just get a feeling for the overall structure and look):
  
   * [[http://www.siggraph.org/publications/instructions/|SIGGRAPH Instructions for Authors]]     * [[http://www.siggraph.org/publications/instructions/|SIGGRAPH Instructions for Authors]]  
-  * [[http://www.siggraph.org/publications/instructions/acmsiggraph.zip|SIGGRAPH Submission Template]] +  * [[http://www.siggraph.org/sites/default/files/acmsiggraph.zip|SIGGRAPH Submission Template (LaTeX)]]  
 +  * [[http://www.siggraph.org/sites/default/files/example-annualconf.pdf|SIGGRAPH Example Paper (PDF)]]
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-14-1/project.1395842027.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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