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public:t-gede-14-1:present [2014/02/11 08:09]
hannes
public:t-gede-14-1:present [2014/02/11 08:09] (current)
hannes
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 ===== What you need to do ===== ===== What you need to do =====
  
-Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects) and use it to create an interesting interactive environment that could be the start of a game. Demonstrate this environment for 5-minutes on the due date in class and hand in a document explaining what you did.+Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects) and use it to create an interesting interactive environment that could be the start of a game. Demonstrate this environment for 5-minutes on the due date in class and hand in a document explaining what you did.
  
 **Please note:** It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! **Things don't have to be completely original**. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - **be creative**. Also, make sure to explain in your documentation what tutorials you were building on. **Please note:** It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! **Things don't have to be completely original**. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - **be creative**. Also, make sure to explain in your documentation what tutorials you were building on.
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