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public:t-gede-14-1:present [2014/01/23 09:39] – created hannespublic:t-gede-14-1:present [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ====== Game Engine Demo Presentation ====== ====== Game Engine Demo Presentation ======
  
-**Due:** Tuesday February 12th \\+**Due:** Thursday February 13th \\
 **Deliverables:** Live demonstration of an interactive game environment you have created + documentation of what you did \\ **Deliverables:** Live demonstration of an interactive game environment you have created + documentation of what you did \\
 **Group size:** 2-3 people\\ **Group size:** 2-3 people\\
 **Part of grade:** 10% **Part of grade:** 10%
 +
 +[[public:t-gede-14-1:present-groups|Student Presentation Groups]]
  
 ===== Goal ===== ===== Goal =====
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 ===== What you need to do ===== ===== What you need to do =====
  
-Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects) and use it to create an interesting interactive environment that could be the start of a game. Demonstrate this environment for 5-minutes on the due date in class and hand in a document explaining what you did.+Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects) and use it to create an interesting interactive environment that could be the start of a game. Demonstrate this environment for 5-minutes on the due date in class and hand in a document explaining what you did.
  
 **Please note:** It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! **Things don't have to be completely original**. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - **be creative**. Also, make sure to explain in your documentation what tutorials you were building on. **Please note:** It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! **Things don't have to be completely original**. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - **be creative**. Also, make sure to explain in your documentation what tutorials you were building on.
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 ===== Your Presentation ===== ===== Your Presentation =====
  
-Your presentation can last for a maximum of 10 minutes total. You should not need any slides. Just talk and demo. Within the time limit, you need to do the following:+Your presentation can last for a maximum of minutes total. You should not need any slides. Just talk and demo. Within the time limit, you need to do the following:
   - Introduce your team. All members need to be present and should take turns during the presentation to receive the grade. Absence needs to be explained ahead of time.   - Introduce your team. All members need to be present and should take turns during the presentation to receive the grade. Absence needs to be explained ahead of time.
   - After saying what engine you are using, you need to quickly state what existing materials and resources you are building on, e.g. "We went through the terrain tutorial videos from John Smith, goth some really great textures from Texture World and put it all together into an original landscape."   - After saying what engine you are using, you need to quickly state what existing materials and resources you are building on, e.g. "We went through the terrain tutorial videos from John Smith, goth some really great textures from Texture World and put it all together into an original landscape."
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 ===== Some Possible Engines ===== ===== Some Possible Engines =====
  
-  * {{http://cryengine.com/|Cry Engine}} +  * [[http://cryengine.com/|Cry Engine]] 
-  * {{http://www.garagegames.com/products/torque-3d|Torque 3D}} +  * [[http://www.garagegames.com/products/torque-3d|Torque 3D]] 
-  * {{http://www.neoaxis.com/|NeoAxis}} (Based on Ogre 3D) +  * [[http://www.neoaxis.com/|NeoAxis]] (Based on Ogre 3D) 
-  * {{http://www.unrealengine.com/en/udk/|Unreal Engine 3 (UDK)}} (or use Unreal Editor with any Unreal game) +  * [[http://www.unrealengine.com/en/udk/|Unreal Engine 3 (UDK)]] (or use Unreal Editor with any Unreal game) 
-  * {{http://unity3d.com/|Unity Engine}}+  * [[http://unity3d.com/|Unity Engine]] 
 +  * [[https://github.com/id-Software|Id Software Engines - Sources]] 
 +  * [[http://forums.bethsoft.com/topic/1445148-welcome-to-the-rage-tool-kit/|RAGE toolkit (id Tech 5)]] 
 + 
 +  * [[http://en.wikipedia.org/wiki/List_of_game_engines|More Complete List of Game Engines]] 
 + 
  
-  * {{http://en.wikipedia.org/wiki/List_of_game_engines|More Complete List of Game Engines}}  
  
  
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