public:t-gede-13-1:project
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public:t-gede-13-1:project [2013/03/26 12:40] – hannes | public:t-gede-13-1:project [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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| Team 9 | Sigtryggur, Þórarinn | | Team 9 | Sigtryggur, Þórarinn | ||
| Team 10 | Guðjón, Ægir | Inverse kinematics for arms in Ogre 3D | | | Team 10 | Guðjón, Ægir | Inverse kinematics for arms in Ogre 3D | | ||
- | | Team 11 | Kristján, Kristófer | + | | Team 11 | Kristján, Kristófer |
+ | ===== Presentation ====== | ||
- | ===== Picking a project ===== | + | ==== Time and Place ==== |
- | This project has to be a **Tech Demo** of a game engine feature that **you** have designed and implemented. A tech demo does not have to e a fully working game, but it should demonstrate your technology in a game-like context. | + | All presentations take place Tuesday April 9th (14:00-16:30) in M106. |
- | One way to think about this is that in your first project you used a number of features that an existing game engine and its tools provided. This time around you can pick a couple of features, go under the hood, and implement them yourself. Working with the game engine should have given you a pretty good idea of what kinds of technologies are being offered. | + | ==== Format ==== |
- | This technology | + | The total time you have is about 10 minutes. Aim for 4-6 minutes for slides and 4-6 minutes for demo and questions. |
- | You can propose pretty much anything, as long as the following is true about the project: | + | === Slides === |
- | * It is **challenging** for you | + | |
- | * It is **fun** for you | + | |
- | * It is **educational** for you | + | |
- | There are a few more implementational requirements: | + | You should have a slide for: (1) Purpose/ |
- | * Use C/C++ (this is a fundamental skill you need to develop) | + | |
- | | + | The purpose of the slides is mainly to establish that you know **why you are doing this**, and that you know **that others have tried before** and that you have **done something technologically interesting**. The final report will go into more technical discussion, so you don't have to go into too much detail unless you would like to explain something in particular in some depth. |
- | | + | |
+ | === Demo === | ||
+ | |||
+ | Use your time well. **It is very important to plan/rehearse your demo**. There is nothing worse than trying to figure out during your presentation what you would like to show us. That typically means you spend valuable time messing around with the interface and/or forget to show a couple of important things. Write down on a piece of paper a demo script and time it before you arrive, so that you know that you can get through it in the allotted time slot. | ||
+ | |||
+ | ===== What to Hand In ===== | ||
+ | |||
+ | There are three things | ||
+ | | ||
+ | - Technical Report: A 2-4 page document describing | ||
+ | - Screen capture video: Use screen capture software | ||
+ | | ||
+ | |||
+ | ===== Judging Criteria ===== | ||
+ | |||
+ | This project will be graded | ||
+ | * Technical soundness (did you get the technical demo to work "as advertised"? | ||
+ | * Knowledge and amount of effort | ||
+ | * Clarity of presentation (do you explain and pace your presentation well and technology demonstration and ?) | ||
+ | * Quality of report (structure, readability, | ||
- | It is possible to negotiate the C/C++ and Ogre requirements, | ||
====== Final Project Report ====== | ====== Final Project Report ====== | ||
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* [[http:// | * [[http:// | ||
* [[http:// | * [[http:// | ||
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