public:t-gede-13-1:present
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public:t-gede-13-1:present [2013/01/17 12:24] – [Game Engine Demo Presentation] hannes | public:t-gede-13-1:present [2024/04/29 13:33] (current) – external edit 127.0.0.1 | ||
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===== What you need to do ===== | ===== What you need to do ===== | ||
- | Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects) and use it to create an interesting interactive environment that could be the start of a game. Demonstrate this environment for 2-5 minutes on the due date in class and hand in a document explaining what you did (more on that later). | + | Pick an existing game engine that you have access to (several game engines, e.g. Unreal Engine, Unity and Cry Engine, can be used for free in non-commercial projects) and use it to create an interesting interactive environment that could be the start of a game. Demonstrate this environment for 5-8 minutes on the due date in class and hand in a document explaining what you did. |
**Please note:** It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! **Things don't have to be completely original**. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - **be creative**. Also, make sure to explain in your documentation what tutorials you were building on. | **Please note:** It can be very daunting to open up the editing tools for a game engine. The options are overwhelming and it is not at all obvious how to even get a very simple environment started. Therefore, you need to rely on available tutorials! There are for example a lot of YouTube videos showing you how to do things in the most popular game engines. Use those! **Things don't have to be completely original**. However, you should see if you can improvise a little as well, e.g. by changing the shape of the environment and introducing new elements - **be creative**. Also, make sure to explain in your documentation what tutorials you were building on. | ||
+ | |||
+ | ===== Your Presentation ===== | ||
+ | |||
+ | Your presentation can last for a maximum of 10 minutes total. You should not need any slides. Just talk and demo. Within the time limit, you need to do the following: | ||
+ | - Introduce your team. All members need to be present and should take turns during the presentation to receive the grade. Absence needs to be explained ahead of time. | ||
+ | - After saying what engine you are using, you need to quickly state what existing materials and resources you are building on, e.g. "We went through the terrain tutorial videos from John Smith, goth some really great textures from Texture World and put it all together into an original landscape." | ||
+ | - Also say up-front where you spent most of your creative effort, e.g. "We made a couple of models from scratch" | ||
+ | - Give your technical live demonstration. *Important: | ||
+ | * During the demo, point out the technologies you are applying (e.g. terrain, particles, physics, etc.) | ||
+ | * For at least one of these technologies, | ||
+ | |||
+ | *Hint:* You can almost think of this as your effort to convince other technically minded people in a game company why the company should use (or not use) the engine you picked ;-) | ||
+ | |||
+ | ===== What to Hand In ===== | ||
+ | |||
+ | There are two things you need to hand in: | ||
+ | - Document: A 1-2 page document that explains the exact same things as are outlined during the presentation (see above) | ||
+ | - Screen capture video: Use screen capture software (e.g. [[http:// | ||
===== Judging Criteria ===== | ===== Judging Criteria ===== | ||
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* Clarity of presentation (do you explain and pace your demo well?) | * Clarity of presentation (do you explain and pace your demo well?) | ||
* Creativity (did you include a personal touch or a twist?) | * Creativity (did you include a personal touch or a twist?) | ||
+ | |||
+ | ===== Presentation Order ===== | ||
+ | |||
+ | ^Order^Presenters^Engine^ | ||
+ | | Demo 1 | Malte Bjarki, Óli Valur, Haukur Steinn | ||
+ | | Demo 2 | Ægir Örn, Guðjón Einar | Unity | | ||
+ | | Demo 3 | Karl Karlsson | ||
+ | | Demo 4 | Bæring Gunnar, Viktor | ||
+ | | Demo 5 | Jón Einar | Unreal | ||
+ | | Demo 6 | Marinó V, Ragnar V | Unity | | ||
+ | | Demo 7 | Pétur Haukur, Hjálmar Leó, Arellíus | ||
+ | | Demo 8 | Ásgeir Bjarni | ||
+ | | Demo 9 | Sigtryggur Óskar, Þórarinn | ||
+ | | Demo 10 | Heiðar, Stefán | ||
+ | |||
+ | |||
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