User Tools

Site Tools


public:t-gede-13-1:main

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
public:t-gede-13-1:main [2013/03/07 22:34] – [Assignments] hannespublic:t-gede-13-1:main [2024/04/29 13:33] (current) – external edit 127.0.0.1
Line 8: Line 8:
   * **Practical/Labs: ** Tuesdays 14:00-16:30 (M106)   * **Practical/Labs: ** Tuesdays 14:00-16:30 (M106)
   * **Online Forum: ** [[http://ruclasses.proboards.com/index.cgi?board=gedespring2013|Proboards GEDE 2013]]   * **Online Forum: ** [[http://ruclasses.proboards.com/index.cgi?board=gedespring2013|Proboards GEDE 2013]]
 +  * **YouTube: ** [[http://www.youtube.com/user/RUClassGEDE]]
 ===== Description ===== ===== Description =====
  
Line 15: Line 16:
  
 The course text book is [[http://www.gameenginebook.com/|"Game Engine Architecture"]] by Jason Gregory, published by AK Peters in 2009. You will be expected to have this book and read the chapters as we work our way through it.  The course text book is [[http://www.gameenginebook.com/|"Game Engine Architecture"]] by Jason Gregory, published by AK Peters in 2009. You will be expected to have this book and read the chapters as we work our way through it. 
 +
 +Other books you can loan from library (reserved for this course): Game Programming Gems 1 through 8 (various), GPU Gems 3 (Nguyen), OGRE 3D 1.7 Beginner's Guide (Kerger), OGRE 3D 1.7 Application Development Cookbook (Peterson), CryENGINE 3 Cookbook (Tracy), Unity 3.x Game Development Essentials (Goldstone). You also have access to Game Developer's Magazine (several years). 
  
 ===== Intended Learning Outcomes ===== ===== Intended Learning Outcomes =====
Line 40: Line 43:
 |[[PRESENT]]|Presentation| Existing Game Engine |Thu Jan 17|Tue Feb 12|10%|  | |[[PRESENT]]|Presentation| Existing Game Engine |Thu Jan 17|Tue Feb 12|10%|  |
 |{{public:t-gede-13-1:gede-problem2.pdf|PROB2}}|Second Problem Set| Weeks 4-7 |Thu Feb 21|Fri Mar 1|5%| | |{{public:t-gede-13-1:gede-problem2.pdf|PROB2}}|Second Problem Set| Weeks 4-7 |Thu Feb 21|Fri Mar 1|5%| |
-|PROB3|Third Problem Set| Weeks 8-9|Thu Mar 14|Fri Mar 22|5%| |+|{{public:t-gede-13-1:gede-problem3.pdf|PROB3}}|Third Problem Set| Week 11|Thu Apr 11|Sun Apr 24|5%| |
 |[[PROJECT]]|Final Project| "New" Game Engine technology|Thu Feb 21|Tue Apr 09|35%|  | |[[PROJECT]]|Final Project| "New" Game Engine technology|Thu Feb 21|Tue Apr 09|35%|  |
 ^ ^ ^ ^ ^  Total^ 60% ^ ^  ^ ^ ^ ^ ^  Total^ 60% ^ ^ 
Line 65: Line 68:
 | 03 (JAN 28-01)   | [[Lab3|"LAB3: Resources"]] (Chapter 6)        | Chapter 5: Engine Support Systems      | PROB1    | 03 (JAN 28-01)   | [[Lab3|"LAB3: Resources"]] (Chapter 6)        | Chapter 5: Engine Support Systems      | PROB1   
 | 04 (FEB 04-08)   | [[Lab4|"LAB4: Human Interface Devices (Chapter 8)"]]        | Guest: Andie Nordgren (Technical Producer CCP)    | |  | 04 (FEB 04-08)   | [[Lab4|"LAB4: Human Interface Devices (Chapter 8)"]]        | Guest: Andie Nordgren (Technical Producer CCP)    | | 
-| 05 (FEB 11-15)   | Engine Presentations | Chapter 10: Rendering                  | PRESENT  |+| 05 (FEB 11-15)   | [[http://www.youtube.com/user/RUClassGEDE|Engine Presentations]] | Chapter 10: Rendering                  | PRESENT  |
 | 06 (FEB 18-22)   | [[Lab5|"LAB5: Scene Graph"]] | Guest: Dr. Harri Darri (Programmer, CCP)  |  |  | 06 (FEB 18-22)   | [[Lab5|"LAB5: Scene Graph"]] | Guest: Dr. Harri Darri (Programmer, CCP)  |  | 
 | 07 (FEB 25-01)   | Catch Up on Labs                | No Class | PROB2    |  | 07 (FEB 25-01)   | Catch Up on Labs                | No Class | PROB2    | 
-| 08 (MAR 04-08)   | [[Lab6|"LAB6: Programmable Shaders"]]               Shaders and Effects   | |  +| 08 (MAR 04-08)   | [[Lab6|"LAB6: Programmable Shaders"]]               Chapter 10: Rendering and Shader Programming   | |  
-| 09 (MAR 11-15)   | LAB7: Collision and Physics (Chapter 12)            | Guest: Páll Ragnar (Graphics Programmer, CCP) | PROB3        |  +| 09 (MAR 11-15)   [[Lab7|"LAB7: Collision and Physics"]] (Chapter 12)            | Guest: Páll Ragnar (Graphics Programmer, CCP) |         |  
-| 10 (MAR 18-22)   | Final Status Meetings                | Chapter 14: Runtime Gameplay Foundation  | +| 10 (MAR 18-22)   | Final Status Meetings                | Chapter 14: Runtime Gameplay Foundation PROB3 |
 | 11 (MAR 25-29)   | Final Project Work | EASTER BREAK | |  | 11 (MAR 25-29)   | Final Project Work | EASTER BREAK | | 
-| 12 (APR 01-05)   | EASTER BREAK | Guest: TBD |  | +| 12 (APR 01-05)   | EASTER BREAK | Guest: Claudio Pedica (Scientist, RU) |  | 
 | 13 (APR 08-12)   | Final Demos | Exam Review | PROJECT |  | 13 (APR 08-12)   | Final Demos | Exam Review | PROJECT | 
 ^ ^^^^ ^ ^^^^
Line 82: Line 85:
  
 Participation grade will be based on: (1) Attendance, (2) Completing online quizzes, (3) Completing lab projects, (4) Participation in online discussion. To the extent possible, this will also be based on how actively the student participates in in-class discussion (based on instructor's subjective assessment). Participation grade will be based on: (1) Attendance, (2) Completing online quizzes, (3) Completing lab projects, (4) Participation in online discussion. To the extent possible, this will also be based on how actively the student participates in in-class discussion (based on instructor's subjective assessment).
 +
 +UPDATE: Since online quizzes were not regularly provided and online discussion was not very active, the base participation grade will be calculated as 10 * (0.5*(Labs_completed/7) + 0.5*(Lectures_attended/10)). The teacher can then add possible bonus points to this base grade based on a subjective evaluation of the student's participation throughout the semester (into which the online forum may factor). 
  
 =====Grading===== =====Grading=====
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-13-1/main.1362695650.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki