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public:t-gede-13-1:lab3 [2013/01/29 11:06] – [Lab Project] hannespublic:t-gede-13-1:lab3 [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 You need to do the following to set up the right tools: You need to do the following to set up the right tools:
-  * Download and install the [[http://www.blender.org/|Blender 3D]] modeling and rendering environment, use the latest version +  * Download and install the [[http://www.blender.org/|Blender 3D]] modeling and rendering environment, use the latest version (2.65) 
-  * Install the [[http://code.google.com/p/blender2ogre/|Blender2Ogre]] Plug-in for Blender 2.and above +  * Install the [[http://code.google.com/p/blender2ogre/|Blender2Ogre]] Plug-in for Blender 2.65 and above 
-    * Download the file [[http://code.google.com/p/blender2ogre/downloads/detail?name=blender2ogre-0.5.5.zip|blender2ogre-0.5.5.zip]]+    * Download the file [[http://code.google.com/p/blender2ogre/downloads/detail?name=blender2ogre-0.5.9.zip|blender2ogre-0.5.9.zip]] (if you use Blender 2.65)
     * Run Blender and from **File->User Preferences...** choose the **Addons** panel and click the **Install Add-On** button. Navigate to and select your downloaded ZIP archive.      * Run Blender and from **File->User Preferences...** choose the **Addons** panel and click the **Install Add-On** button. Navigate to and select your downloaded ZIP archive. 
     * Once Blender has processed the ZIP file you should see the exporter listed, but grayed out. Check the check-box next to it to activate it.     * Once Blender has processed the ZIP file you should see the exporter listed, but grayed out. Check the check-box next to it to activate it.
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   - **Create a 3D Model in Blender** If you are completely new to Blender, then you can even just use the default cube you get when you start up the Blender environment. However, you should try to modify the cube a little bit if you can. There are a lot of good resources on Blender modeling, including the [[http://www.blender.org/education-help/tutorials/getting-started/|Official Getting Started]] tutorials out on the Internet.     - **Create a 3D Model in Blender** If you are completely new to Blender, then you can even just use the default cube you get when you start up the Blender environment. However, you should try to modify the cube a little bit if you can. There are a lot of good resources on Blender modeling, including the [[http://www.blender.org/education-help/tutorials/getting-started/|Official Getting Started]] tutorials out on the Internet.  
     * It is a good idea to save your model in the Blender file format early and often       * It is a good idea to save your model in the Blender file format early and often  
-    * Pay attention to what you name your geometry, this becomes the name of the exported mesh (Press ''n'' on the keyboard inside Blender to open the naming panel for the selected object).+    * Pay attention to what you name your geometry, this becomes the name of the exported mesh. You can browse your object hierarchy in the upper right corner of the Blender screen. Right-click on the cube mesh node and select **Rename** to give the mesh a different name
   - **Export and Convert Model** Export the model using the Blender2Ogre exporter and save it in your application's **Models** folder. Make sure that any texture imported, baked or generated is saved as a file in the same folder. Run the **OgreXMLConverter** command line tool on the exported **XML** mesh file to turn it into a binary Ogre **mesh** file   - **Export and Convert Model** Export the model using the Blender2Ogre exporter and save it in your application's **Models** folder. Make sure that any texture imported, baked or generated is saved as a file in the same folder. Run the **OgreXMLConverter** command line tool on the exported **XML** mesh file to turn it into a binary Ogre **mesh** file
   - **Create a New Entity** In your ''createScene'' method in your application, you should now create a new Entity that gets associated with the model resource you just created. Make sure that your code makes this new Entity visible in the scene by attaching it to the scene graph.   - **Create a New Entity** In your ''createScene'' method in your application, you should now create a new Entity that gets associated with the model resource you just created. Make sure that your code makes this new Entity visible in the scene by attaching it to the scene graph.
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 ===== When You Are Finished ===== ===== When You Are Finished =====
  
-Upload your **commented source files** into Lab2 in MySchool (zip them up if more than one). The lab projects will not be graded, but their completion counts towards your participation grade.+Upload your **commented source files** into Lab3 in MySchool (zip them up if more than one). The lab projects will not be graded, but their completion counts towards your participation grade.
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-13-1/lab3.1359457602.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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