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public:t-gede-12-1:main [2012/03/06 02:18] – [Tentative Schedule] hannespublic:t-gede-12-1:main [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 |{{:public:t-gede-12-1:gede-problem2.pdf|PROB2}}|Second Problem Set| Chapter 5 |Mon Feb 6|Tue Feb 14|5%| | |{{:public:t-gede-12-1:gede-problem2.pdf|PROB2}}|Second Problem Set| Chapter 5 |Mon Feb 6|Tue Feb 14|5%| |
 |[[PRESENT]]|Presentation| Existing Game Engines |Tue Jan 17|Fri Feb 17|10%|  | |[[PRESENT]]|Presentation| Existing Game Engines |Tue Jan 17|Fri Feb 17|10%|  |
-|[[PROB3]]|Third Problem Set| Weeks 5-6|Thu Feb 23|Tue Feb 28|5%| | +|{{public:t-gede-12-1:gede-problem3.pdf|PROB3}}|Third Problem Set| Weeks 6-8|Thu Mar 8|Fri Mar 16|5%| | 
-|[[PROB4]]|Fourth Problem Set| Weeks 7-8|Tue Mar 6Tue Mar 13|5%| | +|{{public:t-gede-12-1:gede-problem4.pdf|PROB4}}|Fourth Problem Set| Weeks 9-10|Mon Mar 26|Wed Mar 28|5%| | 
-|[[PROJECT]]|Final Project| "New" Game Engine |Fri Feb 24|Thu Mar 29|30%|  |+|[[PROJECT]]|Final Project| "New" Game Engine |Fri Feb 24|Fri Mar 30|30%|  |
 ^  Total 60% ^^^^^^^  ^  Total 60% ^^^^^^^ 
  
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 | 06 (FEB 13-17)   | Chapter 7:\\ {{:public:t-gede-12-1:gede-gamelooprealtimeb.pdf|The Game Loop and Real-Time Simulation Part B}}                | [[Lab 3|Lab 3: Updating the Scene Every Frame]]  | PROB2\\ PRESENT |  | 06 (FEB 13-17)   | Chapter 7:\\ {{:public:t-gede-12-1:gede-gamelooprealtimeb.pdf|The Game Loop and Real-Time Simulation Part B}}                | [[Lab 3|Lab 3: Updating the Scene Every Frame]]  | PROB2\\ PRESENT | 
 | 07 (FEB 20-24)   | Chapter 8:\\ {{:public:t-gede-12-1:gede-humaninterfacedevices.pdf|Human Interface Devices}}                      | [[Lab 4|Lab 4: Unbuffered and Buffered Input]] |          | 07 (FEB 20-24)   | Chapter 8:\\ {{:public:t-gede-12-1:gede-humaninterfacedevices.pdf|Human Interface Devices}}                      | [[Lab 4|Lab 4: Unbuffered and Buffered Input]] |         
-| 08 (FEB 27-02)   | Chapter 10: The Rendering Engine Part A                  | Define Final Project  | |  +| 08 (FEB 27-02)   | Chapter 10:\\ {{public:t-gede-12-1:gede-renderingenginea.pdf|The Rendering Engine Part A}}                  | Define Final Project  | |  
-| 09 (MAR 05-09)   | Chapter 10: The Rendering Engine Part B                    | |         |  +| 09 (MAR 05-09)   | Chapter 10:\\ {{public:t-gede-12-1:gede-renderingengineb.pdf|The Rendering Engine Part B}}                    | |         |  
-| 10 (MAR 12-16)   Chapter 11Animation                                                  | | |  +| 10 (MAR 12-16)   TUESDAY GUESTHarri Darri (CCP) \\ {{public:t-gede-12-1:gede-guest-harri.pdf|Networks, Protocols and Distributed Systems}}                                                  Final Project Status Meetings ([[http://signupschedule.com/hanneshogni|sign up here]])  | |  
-| 11 (MAR 19-23)   Chapter 12: Collision and Rigid Body Dynamics                   | |         |  +| 11 (MAR 19-23)   TUESDAY GUEST: Páll Pálsson (CCP)\\ {{public:t-gede-12-1:gede-guest-pall.pdf|Shaders in EVE Online}}\\ FRIDADY GUEST: Robert Galanakis (CCP)\\ [[http://tech-artists.org/downloads/Misc/RobGalanakis-Tools-and-Pipeline-Game-Developments-Underbelly.pdf|The Pipline: Game Development's Underbelly]]              | Review of Problem Set 3 |         |  
-| 12 (MAR 26-30)   | Final Project Presentations and Review            | | PROJECT | +| 12 (MAR 26-30)   {{public:t-gede-12-1:gede-examoverview.pdf|Review for Exam}}\\ Final Project Presentations            | | PROJECT | 
 ^ ^^^^ ^ ^^^^
  
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