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public:t-gede-12-1:buildingogrefromscratch [2012/01/13 02:13] hannespublic:t-gede-12-1:buildingogrefromscratch [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ====== Steps for Building a New Ogre App Totally from Scratch ====== ====== Steps for Building a New Ogre App Totally from Scratch ======
  
-<box left>This is a condensed, corrected and **Windows only version** of the information provided on the [[http://www.ogre3d.org/tikiwiki/Building+Ogre|Building Ogre]] and [[http://www.ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Visual+Studio|Setting Up An Application]] wiki pages on the [[http://www.ogre3d.org/tikiwiki/|Ogre Wiki]]. Go there directly for more information and for setting this up on other platforms.</box>+<note warn>This is a condensed, corrected and **Windows only version** of the information provided on the [[http://www.ogre3d.org/tikiwiki/Building+Ogre|Building Ogre]] and [[http://www.ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Visual+Studio|Setting Up An Application]] wiki pages on the [[http://www.ogre3d.org/tikiwiki/|Ogre Wiki]]. Go there directly for more information and for setting this up on other platforms.</note>
  
 **General Preparation** **General Preparation**
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   - Create a new Win32 project (Windows Application, Empty Project)   - Create a new Win32 project (Windows Application, Empty Project)
   - Download and add the [[http://www.ogre3d.org/tikiwiki/tiki-download_wiki_attachment.php?attId=61&page=Ogre%20Wiki%20Tutorial%20Framework&download=y|Ogre Tutorial Framework Files]] to your project   - Download and add the [[http://www.ogre3d.org/tikiwiki/tiki-download_wiki_attachment.php?attId=61&page=Ogre%20Wiki%20Tutorial%20Framework&download=y|Ogre Tutorial Framework Files]] to your project
-  - Configure your project properties (Debug Configuration) (Replace "C:\Development" with your development directory):+  - Configure your project properties (Debug Configuration) (Replace "C:\Development" with your own development directory):
     - General -> Character Set -> ''Use Multi-Byte Character Set''     - General -> Character Set -> ''Use Multi-Byte Character Set''
     - Debugging -> Command -> ''.\Debug\$(ProjectName).exe''     - Debugging -> Command -> ''.\Debug\$(ProjectName).exe''
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   - Build your project (Debug Configuration)   - Build your project (Debug Configuration)
   - Add ''C:\Development\ogre_built\bin\debug'' to your windows system PATH environment variable (so the Ogre DLLs can be found)   - Add ''C:\Development\ogre_built\bin\debug'' to your windows system PATH environment variable (so the Ogre DLLs can be found)
-  - Copy ''ogre_d.cfg'', ''resources_d.cfg'' and ''plugins_d.cfg'' into the folder with your new Ogre application (local Ogre configuration)+  - Copy ''resources_d.cfg'' and ''plugins_d.cfg'' into the folder with your new Ogre application (local Ogre configuration)
   - Run your application    - Run your application 
     - After going through a configuration screen you should see a black render window     - After going through a configuration screen you should see a black render window
/var/www/cadia.ru.is/wiki/data/attic/public/t-gede-12-1/buildingogrefromscratch.1326420824.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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