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public:t-763-inar-18-3:schedule [2018/08/16 14:12] – davidthue | public:t-763-inar-18-3:schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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|2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| | |2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| |
| |Aug 24|Story Generation #1 / Narrative Planning #1|[[http://www.ru.is/kennarar/davidthue/pubs/2016/ThueSchiffel_ICIDS_2016.pdf| Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling]]|David (Demo Talk)| | | |Aug 24|Story Generation #1 / Narrative Planning #1|[[http://www.ru.is/kennarar/davidthue/pubs/2016/ThueSchiffel_ICIDS_2016.pdf| Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling]]|David (Demo Talk)| |
|3|Aug 28|Story Metrics #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15886/15238|Towards a Computational Measure of Plot Tellability]]|?| | |3|Aug 28|Story Metrics #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15886/15238|Towards a Computational Measure of Plot Tellability]]|Dennis| |
| |Aug 31|Characters #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15864/15191|An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice]]|?| | | |Aug 31|Characters #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15864/15191|An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice]]|Carl| |
|4|Sep 4|Story Understanding #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15883/15202|LISA: Lexically Intelligent Story Assistant]]|?| | |4|Sep 4|Narrative Planning #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020/13592|Fast and Diverse Narrative Planning through Novelty Pruning]]|Bjarki| |
| |Sep 7|Dialogue Generation #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997/13581|Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town]]|?| | | |Sep 7|Dialogue Generation #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997/13581|Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town]]|Dario| |
|5|Sep 11|Theory #1|[[...|Towards an Interaction Model for Interactive Narratives]]|?| | |5|Sep 11|Player Modelling #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11535/11356|Keeping the Player on an Emotional Trajectory in Interactive Storytelling]]|Benedikt| |
| |Sep 14|**Brainstorming Jam**||| | | |Sep 14|**Brainstorming Jam**|**Note: Special Room this day only: M304!**|| |
|6|Sep 18|Proposal Writing Workshop|| | |6|Sep 18|Proposal Writing Workshop|| |
| |Sep 21|Experience Management #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/download/15860/15247|Directing Intentional Superposition Manipulation]]|?| | | |Sep 21|Experience Management #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/download/15860/15247|Directing Intentional Superposition Manipulation]]|Valerie| |
| |TBD|**Project Proposals Due by 17:00**||| | | |TBD|**Project Proposals Due by 17:00**||| |
|7|Sep 25|Story Generation #2 / Characters #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15852/15240|Character Beliefs in Story Generation]]|?| | |7|Sep 25|Project Proposal Discussions| |
| |Sep 28|Narrative Planning #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020/13592|Fast and Diverse Narrative Planning through Novelty Pruning]]|?| | | |Sep 28|Player Modelling #3|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11524/11362|Optimizing Players’ Expected Enjoyment in Interactive Stories]]|Dennis| |
|8|Oct 2|Player Modelling #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11535/11356|Keeping the Player on an Emotional Trajectory in Interactive Storytelling]]|?| | |8|Oct 2|Characters #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11581/11399|Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling]]|Carl| |
| |Oct 5|Story Generation #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14007/13587|PlotShot: Generating Discourse-Constrained Stories Around Photos]]|?| | | |Oct 5|Story Generation #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993/13583|Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search]]|Bjarki| |
|9|Oct 9|Characters #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11581/11399|Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling]]|?| | |9|Oct 9|Story Generation #3 / Characters #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15852/15240|Character Beliefs in Story Generation]]|Dario| |
| |Oct 12|Player Modelling #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15863/15163|Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis]]|?| | | |Oct 12|Player Modelling #4|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15863/15163|Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis]]|Benedikt| |
|10|Oct 16|Story Generation #4|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993/13583|Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search]]|?| | |10|Oct 16|David away - Work on Project| |
| |Oct 19|Narrative Planning #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15849/15235|Planning Graphs for Efficient Generation of Desirable Narrative Trajectories]]|?| | | |Oct 19|Narrative Planning #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15849/15235|Planning Graphs for Efficient Generation of Desirable Narrative Trajectories]]|Valerie?| |
|11|Oct 23|Story Metrics #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13981/13579|Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative]]|?| | |11|Oct 23|Project Progress Discussions| |
| |Oct 26|Player Modelling #4|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11524/11362|Optimizing Players’ Expected Enjoyment in Interactive Stories]]|?| | | |Oct 26|Story Understanding #2|[[https://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf|Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories]]|?| |
|11|Oct 30|Story Understanding #2|[[https://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf|Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories]]|?| | |12|Oct 30|Authoring Tools #1 (INT Practice)|[[http://www.ru.is/kennarar/davidthue/pubs/2018/StefnissonThue_AIIDE_2018.pdf|Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling]]|Ingibergur| |
| |Nov 2|Story Generation #5 / Story Understanding #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15832/15250|Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón. Towards End-to-end Natural Language Story Generation Systems]]|?| | | |Nov 2|Project Progress Discussions| |
|13|Nov 6|Project Work in Class||| | |13|Nov 6|AIIDE/INT Practice Talk(s)|[[http://www.ru.is/kennarar/davidthue/pubs/2018/ThueBulitko_AIIDE_2018.pdf|Toward a Unified Understanding of Experience Management]]|David| |
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