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public:t-763-inar-18-3:schedule [2018/08/16 14:12] davidthuepublic:t-763-inar-18-3:schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 |2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| |2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)|
 | |Aug 24|Story Generation #1 / Narrative Planning #1|[[http://www.ru.is/kennarar/davidthue/pubs/2016/ThueSchiffel_ICIDS_2016.pdf| Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling]]|David (Demo Talk)| | |Aug 24|Story Generation #1 / Narrative Planning #1|[[http://www.ru.is/kennarar/davidthue/pubs/2016/ThueSchiffel_ICIDS_2016.pdf| Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling]]|David (Demo Talk)|
-|3|Aug 28|Story Metrics #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15886/15238|Towards a Computational Measure of Plot Tellability]]|?+|3|Aug 28|Story Metrics #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15886/15238|Towards a Computational Measure of Plot Tellability]]|Dennis
-| |Aug 31|Characters #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15864/15191|An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice]]|?+| |Aug 31|Characters #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15864/15191|An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice]]|Carl
-|4|Sep 4|Story Understanding #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15883/15202|LISA: Lexically Intelligent Story Assistant]]|?+|4|Sep 4|Narrative Planning #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020/13592|Fast and Diverse Narrative Planning through Novelty Pruning]]|Bjarki
-| |Sep 7|Dialogue Generation #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997/13581|Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town]]|?+| |Sep 7|Dialogue Generation #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997/13581|Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town]]|Dario
-|5|Sep 11|Theory #1|[[...|Towards an Interaction Model for Interactive Narratives]]|?+|5|Sep 11|Player Modelling #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11535/11356|Keeping the Player on an Emotional Trajectory in Interactive Storytelling]]|Benedikt
-| |Sep 14|**Brainstorming Jam**|||+| |Sep 14|**Brainstorming Jam**|**Note: Special Room this day only: M304!**||
 |6|Sep 18|Proposal Writing Workshop|| |6|Sep 18|Proposal Writing Workshop||
-| |Sep 21|Experience Management #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/download/15860/15247|Directing Intentional Superposition Manipulation]]|?|+| |Sep 21|Experience Management #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/download/15860/15247|Directing Intentional Superposition Manipulation]]|Valerie|
 | |TBD|**Project Proposals Due by 17:00**||| | |TBD|**Project Proposals Due by 17:00**|||
-|7|Sep 25|Story Generation #2 / Characters #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15852/15240|Character Beliefs in Story Generation]]|?+|7|Sep 25|Project Proposal Discussions
-| |Sep 28|Narrative Planning #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020/13592|Fast and Diverse Narrative Planning through Novelty Pruning]]|?+| |Sep 28|Player Modelling #3|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11524/11362|Optimizing Players’ Expected Enjoyment in Interactive Stories]]|Dennis
-|8|Oct 2|Player Modelling #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11535/11356|Keeping the Player on an Emotional Trajectory in Interactive Storytelling]]|?+|8|Oct 2|Characters #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11581/11399|Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling]]|Carl
-| |Oct 5|Story Generation #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14007/13587|PlotShot: Generating Discourse-Constrained Stories Around Photos]]|?+| |Oct 5|Story Generation #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993/13583|Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search]]|Bjarki
-|9|Oct 9|Characters #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11581/11399|Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling]]|?+|9|Oct 9|Story Generation #3 / Characters #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15852/15240|Character Beliefs in Story Generation]]|Dario
-| |Oct 12|Player Modelling #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15863/15163|Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis]]|?+| |Oct 12|Player Modelling #4|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15863/15163|Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis]]|Benedikt
-|10|Oct 16|Story Generation #4|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993/13583|Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search]]|?+|10|Oct 16|David away - Work on Project
-| |Oct 19|Narrative Planning #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15849/15235|Planning Graphs for Efficient Generation of Desirable Narrative Trajectories]]|?+| |Oct 19|Narrative Planning #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15849/15235|Planning Graphs for Efficient Generation of Desirable Narrative Trajectories]]|Valerie?| 
-|11|Oct 23|Story Metrics #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13981/13579|Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative]]|?+|11|Oct 23|Project Progress Discussions
-| |Oct 26|Player Modelling #4|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11524/11362|Optimizing Players’ Expected Enjoyment in Interactive Stories]]|?+| |Oct 26|Story Understanding #2|[[https://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf|Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories]]|?
-|11|Oct 30|Story Understanding #2|[[https://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf|Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories]]|?+|12|Oct 30|Authoring Tools #1 (INT Practice)|[[http://www.ru.is/kennarar/davidthue/pubs/2018/StefnissonThue_AIIDE_2018.pdf|Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling]]|Ingibergur| 
-| |Nov 2|Story Generation #5 / Story Understanding #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15832/15250|Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón. Towards End-to-end Natural Language Story Generation Systems]]|?+| |Nov 2|Project Progress Discussions
-|13|Nov 6|Project Work in Class|||+|13|Nov 6|AIIDE/INT Practice Talk(s)|[[http://www.ru.is/kennarar/davidthue/pubs/2018/ThueBulitko_AIIDE_2018.pdf|Toward a Unified Understanding of Experience Management]]|David| 
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/var/www/cadia.ru.is/wiki/data/attic/public/t-763-inar-18-3/schedule.1534428748.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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