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public:t-763-inar-18-3:schedule [2018/08/16 13:36] – davidthue | public:t-763-inar-18-3:schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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|2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| | |2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| |
| |Aug 24|Story Generation #1 / Narrative Planning #1|[[http://www.ru.is/kennarar/davidthue/pubs/2016/ThueSchiffel_ICIDS_2016.pdf| Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling]]|David (Demo Talk)| | | |Aug 24|Story Generation #1 / Narrative Planning #1|[[http://www.ru.is/kennarar/davidthue/pubs/2016/ThueSchiffel_ICIDS_2016.pdf| Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling]]|David (Demo Talk)| |
|3|Aug 28|Story Metrics #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15886/15238|Towards a Computational Measure of Plot Tellability]]|?| | |3|Aug 28|Story Metrics #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15886/15238|Towards a Computational Measure of Plot Tellability]]|Dennis| |
| |Aug 31|Characters #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15864/15191|An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice]]|?| | | |Aug 31|Characters #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15864/15191|An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice]]|Carl| |
|4|Sep 4|Story Understanding #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15883/15202|LISA: Lexically Intelligent Story Assistant]]|?| | |4|Sep 4|Narrative Planning #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14020/13592|Fast and Diverse Narrative Planning through Novelty Pruning]]|Bjarki| |
| |Sep 7|Dialogue Generation #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997/13581|Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town]]|?| | | |Sep 7|Dialogue Generation #1|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13997/13581|Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town]]|Dario| |
|5|Sep 11|Theory #1|[[...|Towards an Interaction Model for Interactive Narratives]]|?| | |5|Sep 11|Player Modelling #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11535/11356|Keeping the Player on an Emotional Trajectory in Interactive Storytelling]]|Benedikt| |
| |Sep 14|**Brainstorming Jam**||| | | |Sep 14|**Brainstorming Jam**|**Note: Special Room this day only: M304!**|| |
|6|Sep 18|Proposal Writing Workshop | | | |6|Sep 18|Proposal Writing Workshop|| |
| |Sep 21|Cognitive Psychology #1|[[https://liquidnarrative.csc.ncsu.edu/wp-content/uploads/sites/15/2015/11/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|| | | |Sep 21|Experience Management #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/download/15860/15247|Directing Intentional Superposition Manipulation]]|Valerie| |
| |TBD|**Project Proposals Due by 17:00**||| | | |TBD|**Project Proposals Due by 17:00**||| |
|7|Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|Discussion Only| | |7|Sep 25|Project Proposal Discussions| |
| |Sep 28|**No Class** (David at Slush Play)|| | | |Sep 28|Player Modelling #3|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11524/11362|Optimizing Players’ Expected Enjoyment in Interactive Stories]]|Dennis| |
|8|Oct 2|Emergent Narrative #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|| | |8|Oct 2|Characters #2|[[https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11581/11399|Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling]]|Carl| |
| |Oct 5|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|| | | |Oct 5|Story Generation #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13993/13583|Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search]]|Bjarki| |
|9|Oct 9|Crowd-sourced Generation #2|[[http://boyangli.co/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|Discussion Only| | |9|Oct 9|Story Generation #3 / Characters #2|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15852/15240|Character Beliefs in Story Generation]]|Dario| |
| |Oct 12|Player Modelling #2|[[http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf|Data-Driven Personalized Drama Management]]|| | | |Oct 12|Player Modelling #4|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15863/15163|Influencing User Choices in Interactive Narratives using Indexter's Pairwise Event Salience Hypothesis]]|Benedikt| |
|10|Oct 16|Player Modelling #3|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|| | |10|Oct 16|David away - Work on Project| |
| |Oct 19|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|| | | |Oct 19|Narrative Planning #3|[[https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15849/15235|Planning Graphs for Efficient Generation of Desirable Narrative Trajectories]]|Valerie?| |
|11|Oct 23|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation | |11|Oct 23|Project Progress Discussions| |
]]|| | | |Oct 26|Story Understanding #2|[[https://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf|Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories]]|?| |
| |Oct 26|Project Work in Class||| | |12|Oct 30|Authoring Tools #1 (INT Practice)|[[http://www.ru.is/kennarar/davidthue/pubs/2018/StefnissonThue_AIIDE_2018.pdf|Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling]]|Ingibergur| |
|11|Oct 30|Project Work in Class||| | | |Nov 2|Project Progress Discussions| |
| |Nov 2|Project Work in Class||| | |13|Nov 6|AIIDE/INT Practice Talk(s)|[[http://www.ru.is/kennarar/davidthue/pubs/2018/ThueBulitko_AIIDE_2018.pdf|Toward a Unified Understanding of Experience Management]]|David| |
|13|Nov 6|Project Work in Class||| | |
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