public:t-763-inar-16-3:schedule
This is an old revision of the document!
Please note that this schedule is subject to change.
| Week | Date | Topic | Paper/Game | Presenter |
|---|---|---|---|---|
| 1 | Aug 18 | Introduction & Overview | ||
| 2 | Aug 22 | Experience Management #1 / Player Modelling #1 | A Computational Model of Perceived Agency in Video Games | David (Demo Talk) |
| Aug 25 | Character Behaviour #1 | Thespian: Using Multi-Agent Fitting to Craft Interactive Drama | Ingibjörg | |
| 3 | Aug 29 | Narrative Planning #1 | An Intent-Driven Planner for Multi-Agent Story Generation | Ívar |
| Sep 1 | Dialogue Generation #1 | Perceived or Not Perceived: Film Character Models for Expressive NLG | Josephine | |
| 4 | Sep 5 | Backstory Generation #1 | Finding Schrödinger’s Gun | Ingibergur |
| Sep 8 | Experience Management #2 | Paper: Façade: An Experiment in Building a Fully-Realized Interactive Drama; Game: Façade | Ragnar | |
| 5 | Sep 12 | Common-sense Reasoning #1 | A Semantic Foundation for Mixed-Initiative Computational Storytelling | Tryggvi |
| Sep 15 | Brainstorming Jam | |||
| 6 | Sep 19 | Proposal Writing Workshop | ||
| Sep 22 | Cognitive Psychology #1 | A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach | Guðrún Inga | |
| Sep 23 | Project Proposals Due by 17:00 | |||
| 7 | Sep 26 | Experience Management #3 | Believable Agents and Intelligent Story Adaptation for Interactive Storytelling | Discussion Only |
| Sep 29 | No Class (David at Slush Play) | |||
| 8 | Oct 3 | Emergent Narrative #2 | Paper: Comme il Faut 2: A fully realized model for socially-oriented gameplay; Game: Prom Week | Unnar |
| Oct 6 | Narrative Planning #2 | Controlling Narrative Generation with Planning Trajectories: the Role of Constraints | Guðmundur | |
| 9 | Oct 10 | Crowd-sourced Generation #2 | Story Generation with Crowdsourced Plot Graphs | Halldór |
| Oct 13 | Player Modelling #2 | Data-Driven Personalized Drama Management | Sigurgrímur | |
| 10 | Oct 17 | Player Modelling #3 | Goal Recognition with Markov Logic Networks for Player-Adaptive Games | Hörður |
| Oct 20 | Cognitive Psychology #2 | Achieving the Illusion of Agency | Layla | |
| 11 | Oct 24 | Procedural Content Generation #1 | Experience-Driven Procedural Content Generation | Brynjar |
| Oct 27 | Project Work in Class | |||
| 11 | Oct 31 | Project Work in Class | ||
| Nov 3 | Project Work in Class | |||
| 13 | Nov 7 | Project Work in Class | ||
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