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public:t-763-inar-16-3:schedule [2016/09/03 23:40] davidthuepublic:t-763-inar-16-3:schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 ^Week^Date^Topic^Paper/Game^Presenter^ ^Week^Date^Topic^Paper/Game^Presenter^
-|1|Aug 18|Introduction & Overview||| +|1|Aug 17|Introduction & Overview||| 
-|2|Aug 22|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| +|2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| 
-| |Aug 25|Character Behaviour #1|[[http://www.cs.huji.ac.il/course/2005/aisemin/articles2006/docs/pa1a2_21.pdf|Thespian:+| |Aug 24|Character Behaviour #1|[[http://www.cs.huji.ac.il/course/2005/aisemin/articles2006/docs/pa1a2_21.pdf|Thespian:
 Using Multi-Agent Fitting to Craft Interactive Drama]]|Ingibjörg| Using Multi-Agent Fitting to Craft Interactive Drama]]|Ingibjörg|
-|3|Aug 29|Narrative Planning #1|[[http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf|An Intent-Driven Planner for Multi-Agent Story Generation]]|Ívar| +|3|Aug 28|Narrative Planning #1|[[http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf|An Intent-Driven Planner for Multi-Agent Story Generation]]|Ívar| 
-| |Sep 1|Dialogue Generation #1|[[http://users.soe.ucsc.edu/~maw/papers/icids-v12.pdf|Perceived or Not Perceived:+| |Aug 31|Dialogue Generation #1|[[http://users.soe.ucsc.edu/~maw/papers/icids-v12.pdf|Perceived or Not Perceived:
 Film Character Models for Expressive NLG]]|Josephine| Film Character Models for Expressive NLG]]|Josephine|
-|4|Sep 5|Backstory Generation #1|[[https://www.semanticscholar.org/paper/Finding-Schr-dinger-s-Gun-Robertson-Young/a0744da56f127c944da84b43721faf5ea19ecd4a/pdf|Finding Schrödinger’s Gun]]|Ingibergur| +|4|Sep 4|Backstory Generation #1|[[https://www.semanticscholar.org/paper/Finding-Schr-dinger-s-Gun-Robertson-Young/a0744da56f127c944da84b43721faf5ea19ecd4a/pdf|Finding Schrödinger’s Gun]]|Ingibergur| 
-| |Sep 8|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]];     **Game:** [[http://interactivestory.net/|Façade]]|Ragnar| +| |Sep 7|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]];     **Game:** [[http://interactivestory.net/|Façade]]|Ragnar| 
-|5|Sep 12|Common-sense Reasoning #1|[[http://link.springer.com/chapter/10.1007/978-3-319-27036-4_15|A Semantic Foundation for Mixed-Initiative Computational Storytelling+|5|Sep 11|Common-sense Reasoning #1|[[http://link.springer.com/chapter/10.1007/978-3-319-27036-4_15|A Semantic Foundation for Mixed-Initiative Computational Storytelling
 ]]|Tryggvi| ]]|Tryggvi|
-| |Sep 15|**Brainstorming Jam**||| +| |Sep 14|**Brainstorming Jam**||| 
-|6|Sep 19|Cognitive Psychology #1|[[https://liquidnarrative.csc.ncsu.edu/wp-content/uploads/sites/15/2015/11/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|Guðrún Inga| +|6|Sep 18|Proposal Writing Workshop | | 
-|Sep 22|TBD|TBD|?| +| |Sep 21|Cognitive Psychology #1|[[https://liquidnarrative.csc.ncsu.edu/wp-content/uploads/sites/15/2015/11/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|Guðrún Inga| 
-| |Sep 23|**Project Proposals Due by 17:00**||| +| |TBD|**Project Proposals Due by 17:00**||| 
-|7|Sep 26|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|Anselm+|7|Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|Discussion Only
-| |Sep 29|Emergent Narrative #1|[[http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf|FearNot! - an experiment in emergent narrative]]|Ari+| |Sep 28|**No Class** (David at Slush Play)|| 
-|8|Oct 3|Emergent Narrative #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|Unnar| +|8|Oct 2|Emergent Narrative #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|Unnar| 
-| |Oct 6|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|Guðmundur| +| |Oct 5|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|Guðmundur| 
-|9|Oct 10|Crowd-sourced Generation #2|[[http://boyangli.co/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|Halldór+|9|Oct 9|Crowd-sourced Generation #2|[[http://boyangli.co/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|Discussion Only
-| |Oct 13|Player Modelling #2|[[http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf|Data-Driven Personalized Drama Management]]|Sigurgrímur| +| |Oct 12|Player Modelling #2|[[http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf|Data-Driven Personalized Drama Management]]|Sigurgrímur| 
-|10|Oct 17|Player Modelling #3|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|Hörður| +|10|Oct 16|Player Modelling #3|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|Hörður| 
-| |Oct 20|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|Layla| +| |Oct 19|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|Layla| 
-|11|Oct 24|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation+|11|Oct 23|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation
 ]]|Brynjar| ]]|Brynjar|
-| |Oct 27|Project Work in Class||| +| |Oct 26|Project Work in Class||| 
-|11|Oct 31|Project Work in Class||| +|11|Oct 30|Project Work in Class||| 
-| |Nov 3|Project Work in Class||| +| |Nov 2|Project Work in Class||| 
-|13|Nov 7|Project Work in Class|||+|13|Nov 6|Project Work in Class|||
/var/www/cadia.ru.is/wiki/data/attic/public/t-763-inar-16-3/schedule.1472946017.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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