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public:t-763-inar-16-3:schedule [2016/08/18 14:59] – davidthue | public:t-763-inar-16-3:schedule [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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^Week^Date^Topic^Paper/Game^Presenter^ | ^Week^Date^Topic^Paper/Game^Presenter^ |
|1|Aug 18|Introduction & Overview||| | |1|Aug 17|Introduction & Overview||| |
|2|Aug 22|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| | |2|Aug 21|Experience Management #1 / Player Modelling #1|[[http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4083/4418|A Computational Model of Perceived Agency in Video Games]]|David (Demo Talk)| |
| |Aug 25|Character Behaviour #1|[[http://www.cs.huji.ac.il/course/2005/aisemin/articles2006/docs/pa1a2_21.pdf|Thespian: | | |Aug 24|Character Behaviour #1|[[http://www.cs.huji.ac.il/course/2005/aisemin/articles2006/docs/pa1a2_21.pdf|Thespian: |
Using Multi-Agent Fitting to Craft Interactive Drama]]|Ingibjörg| | Using Multi-Agent Fitting to Craft Interactive Drama]]|Ingibjörg| |
|3|Aug 29|Narrative Planning #1|[[http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf|An Intent-Driven Planner for Multi-Agent Story Generation]]|?| | |3|Aug 28|Narrative Planning #1|[[http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf|An Intent-Driven Planner for Multi-Agent Story Generation]]|Ívar| |
| |Sep 1|Dialogue Generation #1|[[http://users.soe.ucsc.edu/~maw/papers/icids-v12.pdf|Perceived or Not Perceived: | | |Aug 31|Dialogue Generation #1|[[http://users.soe.ucsc.edu/~maw/papers/icids-v12.pdf|Perceived or Not Perceived: |
Film Character Models for Expressive NLG]]|?| | Film Character Models for Expressive NLG]]|Josephine| |
|4|Sep 5|Backstory Generation #1|[[https://www.semanticscholar.org/paper/Finding-Schr-dinger-s-Gun-Robertson-Young/a0744da56f127c944da84b43721faf5ea19ecd4a/pdf|Finding Schrödinger’s Gun]]|?| | |4|Sep 4|Backstory Generation #1|[[https://www.semanticscholar.org/paper/Finding-Schr-dinger-s-Gun-Robertson-Young/a0744da56f127c944da84b43721faf5ea19ecd4a/pdf|Finding Schrödinger’s Gun]]|Ingibergur| |
| |Sep 8|Character Behaviour #2|[[http://link.springer.com/chapter/10.1007%2F978-3-319-27036-4_12|Authoring Background Character Responses to Foreground Characters]]|?| | | |Sep 7|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]]; **Game:** [[http://interactivestory.net/|Façade]]|Ragnar| |
|5|Sep 12|Common-sense Reasoning #1|[[http://link.springer.com/chapter/10.1007/978-3-319-27036-4_15|A Semantic Foundation for Mixed-Initiative Computational Storytelling | |5|Sep 11|Common-sense Reasoning #1|[[http://link.springer.com/chapter/10.1007/978-3-319-27036-4_15|A Semantic Foundation for Mixed-Initiative Computational Storytelling |
]]|?| | ]]|Tryggvi| |
| |Sep 15|**Brainstorming Jam**||| | | |Sep 14|**Brainstorming Jam**||| |
|6|Sep 19|Cognitive Psychology #1|[[https://liquidnarrative.csc.ncsu.edu/wp-content/uploads/sites/15/2015/11/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|?| | |6|Sep 18|Proposal Writing Workshop | | |
| |Sep 22|Experience Management #2|**Paper:** [[http://www.interactivestory.net/papers/MateasSternGDC03.pdf|Façade: An Experiment in Building a Fully-Realized Interactive Drama]]; **Game:** [[http://interactivestory.net/|Façade]]|?| | | |Sep 21|Cognitive Psychology #1|[[https://liquidnarrative.csc.ncsu.edu/wp-content/uploads/sites/15/2015/11/icids1.pdf|A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach]]|Guðrún Inga| |
| |Sep 23|**Project Proposals Due by 17:00**||| | | |TBD|**Project Proposals Due by 17:00**||| |
|7|Sep 26|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|?| | |7|Sep 25|Experience Management #3|[[http://speciale.barmonger.org/Referencer/Believable%20Agents%20and%20Intelligent%20Story%20Adaptation%20for%20Interactive%20Storytelling.pdf|Believable Agents and Intelligent Story Adaptation for Interactive Storytelling ]]|Discussion Only| |
| |Sep 29|Emergent Narrative #1|[[http://www.macs.hw.ac.uk/~ruth/Papers/narrative/iva05-VICTECnarrative.pdf|FearNot! - an experiment in emergent narrative]]|?| | | |Sep 28|**No Class** (David at Slush Play)|| |
|8|Oct 3|Emergent Narrative #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|?| | |8|Oct 2|Emergent Narrative #2|**Paper:** [[https://games.soe.ucsc.edu/sites/default/files/CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf|Comme il Faut 2: A fully realized model for socially-oriented gameplay]]; **Game:** [[http://www.kongregate.com/games/PromWeekPlaya/prom-week?acomplete=prom+week|Prom Week]]|Unnar| |
| |Oct 6|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|?| | | |Oct 5|Narrative Planning #2|[[http://tees.openrepository.com/tees/bitstream/10149/91144/6/91144.pdf|Controlling Narrative Generation with Planning Trajectories: the Role of Constraints]]|Guðmundur| |
|9|Oct 10|Narrative Planning #3|[[http://webdocs.cs.ualberta.ca/~bulitko/research/is/publications/2013-AIIDE.pdf|Evaluating Planning-Based Experience Managers for Agency and Fun in Text-based Interactive Narrative]]|?| | |9|Oct 9|Crowd-sourced Generation #2|[[http://boyangli.co/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|Discussion Only| |
| |Oct 13|Crowd-sourced Generation #1|[[http://people.ict.usc.edu/~gordon/publications/ICIDS15.PDF|Creative Help: A Story Writing Assistant]]|?| | | |Oct 12|Player Modelling #2|[[http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf|Data-Driven Personalized Drama Management]]|Sigurgrímur| |
|10|Oct 17|Crowd-sourced Generation #2|[[http://www.cc.gatech.edu/~bli46/paper/aaai13.pdf|Story Generation with Crowdsourced Plot Graphs]]|?| | |10|Oct 16|Player Modelling #3|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|Hörður| |
| |Oct 20|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|?| | | |Oct 19|Cognitive Psychology #2|[[http://www4.ncsu.edu/~beharri5/publications/icids12_agency.pdf|Achieving the Illusion of Agency]]|Layla| |
|11|Oct 24|Player Modelling #2|[[http://www.intellimedia.ncsu.edu/wp-content/uploads/ha-aiide-2011.pdf|Goal Recognition with Markov Logic Networks for Player-Adaptive Games]]|?| | |11|Oct 23|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation |
| |Oct 27|Player Modelling #3|[[http://www.cc.gatech.edu/grads/h/hyu8/paper/Yu_AIIDE2013.pdf|Data-Driven Personalized Drama Management]]|?| | ]]|Brynjar| |
|12|Oct 31|Procedural Content Generation #1|[[http://julian.togelius.com/Yannakakis2011Experiencedriven.pdf|Experience-Driven Procedural Content Generation | | |Oct 26|Project Work in Class||| |
]]|?| | |11|Oct 30|Project Work in Class||| |
| |Nov 3|Topic TBD #1|Paper TBD|?| | | |Nov 2|Project Work in Class||| |
|13|Nov 7|Topic TBD #2|Paper TBD|?| | |13|Nov 6|Project Work in Class||| |