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public:t-720-atai:atai-24:task-environments [2024/01/22 16:45] – [Worlds: How it Hangs Together] thorisson | public:t-720-atai:atai-24:task-environments [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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[[/public:t-720-atai:atai-22:main|T-720-ATAI-2022 Main]] \\ | [[/public:t-720-atai:atai-24:main|T-720-ATAI-2024Main]] \\ |
[[/public:t-720-atai:atai-22:lecture_notes|Lecture Notes 2022]] | [[/public:t-720-atai:atai-24:lecture_notes|Lecture Notes 2024]] |
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[[/public:t-713-mers:mers-23:main|T-713-MERS-2023 Main]] \\ | |
[[/public:t-713-mers:mers-23:lecture_notes|Link to Lecture Notes]] | |
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| **S<sub>0</sub>**: \\ Initial State | **S<sub>0</sub>** is the State that **W** started out in. \\ In any complex world this is unlikely to be known; for artificial worlds this may be defined. || | | **S<sub>0</sub>**: \\ Initial State | **S<sub>0</sub>** is the State that **W** started out in. \\ In any complex world this is unlikely to be known; for artificial worlds this may be defined. || |
| \\ **R**: \\ Relations | **R** are the relations between variables in the world. These may be unknown or partially known to an //Agent// in the world. || | | \\ **R**: \\ Relations | **R** are the relations between variables in the world. These may be unknown or partially known to an //Agent// in the world. || |
| ::: | Static World | Changes //State// only through //Agent Action//. | | | ::: | Static World | Changes //State// only through //Agent Action//. | |
| ::: | Dynamic World | Changes //State// through //Agent Action// and through other means. | | | ::: | Dynamic World | Changes //State// through //Agent Action// and through other means. | |
| \\ State | **s<sub>t</sub> in V<sub>t</sub>**. A set of variables **x** with a set of values, specified to some particular precision (with constraints, e.g. error bounds), for relevant to a //World//. \\ For all practical purposes, in any complex World "State" refers by default to a sub-state, since it is a practical impossibility to know its full state (values of the complete set of variables) of a world; there will always be a vastly higher number of "don't care" variables than the variables listed for e.g. a //Goal State// (a //State// associated with a //Goal//). || | | \\ State | **s<sub>t</sub> in V<sub>t</sub>**. A set of variables **x** with a set of values, specified to some particular precision (with constraints, e.g. error bounds), for relevant to a //World//. \\ For all practical purposes, in any complex World "State" refers by default to a sub-state, since it is a practical impossibility to know its full state (values of the complete set of variables) of a world; there will always be a vastly higher number of "don't care" variables than the variables listed for e.g. a //Goal State// (a //State// associated with a //Goal//). || |