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public:t-720-atai:atai-19:lecture_notes_w3 [2019/09/06 10:13] – [What Kind of Task-Environments do AGI sysetms target?] thorisson | public:t-720-atai:atai-19:lecture_notes_w3 [2024/04/29 13:33] (current) – external edit 127.0.0.1 |
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====What Kind of Worlds shold AGI systems handle?==== | ====What Kind of Worlds should AGI systems handle?==== |
| Novelty | Novelty is encountered by controllers in Worlds where the World is vastly larger in variety than the controller can store in a lookup table. Interaction between Environmental elements (subsets of <m>V_E</m>) produces phenomena of a different //**kind**// than the elements that interact. | | | Novelty | Novelty is encountered by controllers in Worlds where the World is vastly larger in variety than the controller can store in a lookup table. Interaction between Environmental elements (subsets of <m>V_E</m>) produces phenomena of a different //**kind**// than the elements that interact. | |
| Balance | The Worlds we are interested in strike a balance between completely dynamic and completely static. \\ They also strike a balance between completely deterministic and completely random; some regularity must exist at a level that is observable initially by a learning agent. | | | Balance | The Worlds we are interested in strike a balance between completely dynamic and completely static. \\ They also strike a balance between completely deterministic and completely random; some regularity must exist at a level that is observable initially by a learning agent. | |