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public:t-720-atai:atai-18:braitenberg_assignment [2018/09/14 10:37] – [T-720-ATAI-2018 Bratienberg Assignment] thorissonpublic:t-720-atai:atai-18:braitenberg_assignment [2024/04/29 13:33] (current) – external edit 127.0.0.1
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-====Hand-Ins====+ 
 +=====Hand-Ins=====
  
   * Sigurður https://sigurdur.me/breitenberg/    * Sigurður https://sigurdur.me/breitenberg/ 
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   * Elías https://scratch.mit.edu/projects/246092190/   * Elías https://scratch.mit.edu/projects/246092190/
     * b. Dynamic Environment: The food starts out green, and starts rotting as soon as robots touch it. Robots that eat green food become "happy" and jump around. The food then turns orange, and eventually red (rotten). If the robots eat rotten food, they shrink in size and only regain their original size once they eat green food again.     * b. Dynamic Environment: The food starts out green, and starts rotting as soon as robots touch it. Robots that eat green food become "happy" and jump around. The food then turns orange, and eventually red (rotten). If the robots eat rotten food, they shrink in size and only regain their original size once they eat green food again.
-    * Florian https://scratch.mit.edu/projects/246037525/ +  * Florian https://scratch.mit.edu/projects/246037525/ 
-      * I choosed modification b! This is the try to give the project the environment of the sea. The robots are sharks who try to eat fishes. These fishes need to grow to a certain size, before they can be eaten. The movement itself was not modified and kept the way it was in the original Braitenberg Vehicles project. I got the feeling that after a certain time, the phrases the agents say start to stack and that they stay way longer than they should, but I did not find a way to fix it. +    * I choosed modification b! This is the try to give the project the environment of the sea. The robots are sharks who try to eat fishes. These fishes need to grow to a certain size, before they can be eaten. The movement itself was not modified and kept the way it was in the original Braitenberg Vehicles project. I got the feeling that after a certain time, the phrases the agents say start to stack and that they stay way longer than they should, but I did not find a way to fix it. 
-    * Hinrik https://scratch.mit.edu/projects/245274068/ +  * Hinrik https://scratch.mit.edu/projects/245274068/ 
-      * Það var áhugavert að sjá að þegar þú valdir mörg vélmenni þá enduðu þau oft á því að hreyfa sig sem ein einning, sem sagt öll vélmennin hreyfðu sig í takt við að elta ljósin. Ég fékk virknina ekki í lag að þeir sjái eingöngu ákveðið svæði fyrir framan sig. En ég náði að laga ljósa virknina svo núna er rétt ljós fjarlægt úr listanum þegar robot snertir það. En það er eingöngu hægt að vera með tvö ljós í gangi í einu, því scratch leyfir þeir eingöngu að fjarlægja stök fremst og aftast úr lista. Það var áhugaverð reynsla að sjá hversu hamlaður maður varð þegar verkfæra kistan sem maður er vanur að hafa er takmörkuð til þess að passa í drag and drop umhverfi. Ýmislegt sem er vanalega einfalt varð mjög flókið t.d. að skrifa langar jöfnur, bæði var það mjög tímafrekt og erfitt að fá yfirsýn yfir jöfnuna. +    * Það var áhugavert að sjá að þegar þú valdir mörg vélmenni þá enduðu þau oft á því að hreyfa sig sem ein einning, sem sagt öll vélmennin hreyfðu sig í takt við að elta ljósin. Ég fékk virknina ekki í lag að þeir sjái eingöngu ákveðið svæði fyrir framan sig. En ég náði að laga ljósa virknina svo núna er rétt ljós fjarlægt úr listanum þegar robot snertir það. En það er eingöngu hægt að vera með tvö ljós í gangi í einu, því scratch leyfir þeir eingöngu að fjarlægja stök fremst og aftast úr lista. Það var áhugaverð reynsla að sjá hversu hamlaður maður varð þegar verkfæra kistan sem maður er vanur að hafa er takmörkuð til þess að passa í drag and drop umhverfi. Ýmislegt sem er vanalega einfalt varð mjög flókið t.d. að skrifa langar jöfnur, bæði var það mjög tímafrekt og erfitt að fá yfirsýn yfir jöfnuna. 
-    * Hjörleifur ?? +  * Hjörleifur https://scratch.mit.edu/projects/246168026/ 
-      * There are still some bugs, can't seem to make the robots forget about earlier positions of food. Or something. They behave strangely. +    * There are still some bugs, can't seem to make the robots forget about earlier positions of food. Or something. They behave strangely. 
-    * Julia https://scratch.mit.edu/projects/246163385/ +  * Julia https://scratch.mit.edu/projects/246163385/ 
-      * In this assignment I adapted the Braitenberg vehicls according to the modifications describedin b, the dynamic environment:  Food grows and rots; disappears when eaten.  Vehicles searchfor food, and when they find it they eat it, at which point their control architecture changes insome way and makes them do other things, until they get hungry again, at which point theirold control structure returns and they start to search for food again. The vehicle is designed as the robot ”Eve” and the food are flowers that Eve wants to eat.  Theflowers are growing and can only be eaten when they are fully grown.  As soon as Eve touchesa fully grown flower when she is hungry she eats it and is not hungry anymore for 10 seconds.When she is hungry again she searches for more flowers to eat.As soon as the flowers are fully grown they live for 20 seconds and rot afterwards.  A new flowerwill grow as soon a flower dies and every 20 seconds a new flower starts to grow. +    * In this assignment I adapted the Braitenberg vehicls according to the modifications describedin b, the dynamic environment:  Food grows and rots; disappears when eaten.  Vehicles searchfor food, and when they find it they eat it, at which point their control architecture changes insome way and makes them do other things, until they get hungry again, at which point theirold control structure returns and they start to search for food again. The vehicle is designed as the robot ”Eve” and the food are flowers that Eve wants to eat.  Theflowers are growing and can only be eaten when they are fully grown.  As soon as Eve touchesa fully grown flower when she is hungry she eats it and is not hungry anymore for 10 seconds.When she is hungry again she searches for more flowers to eat.As soon as the flowers are fully grown they live for 20 seconds and rot afterwards.  A new flowerwill grow as soon a flower dies and every 20 seconds a new flower starts to grow. 
-    * Atli - granted extension until next Thursday. +  * Atli - granted extension until next Thursday.  
 +    * TBD
  
  
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