public:t-720-atai-2012:creativity
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+ | //Course Notes// | ||
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====== Creativity and AGI ====== | ====== Creativity and AGI ====== | ||
+ | When people are asked how they would define creativity they often answer that the meaning of the term is pretty obviously inherent in the word itself: It means the ability to create, or make. On the face of it this seems like a reasonable first approximation. Unfortunately it does not hold up to scrutiny. In order for e.g. our vacuum cleaner not to be considered creative for creating a ball of dust when turned on and moved about the apartment, or for a CRT not to be considered creative for creating white noise on the screen when there is no TV signal, we need to further specify what it is that is created and wrap the process of creation in some further constraints. Once we start down that road, however, we see how easy it is to get lost in " | ||
+ | What becomes clear early in such efforts is that it is not so much the objects themselves which are " | ||
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+ | Someone once said that the only way to be creative is to "break one's programming." | ||
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+ | No, it must be something different than all of these that defines a creative process. Here we will consider creativity to be defined simply as //the ability to achieve goals, or solve problems, by producing non-obvious solutions// | ||
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