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public:t-713-mers:mers-24:empirical-reasoning-2 [2024/09/24 13:06] – created thorisson | public:t-713-mers:mers-24:empirical-reasoning-2 [2024/11/05 11:44] (current) – thorisson | ||
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- | ======Empirical Reasoning (2)====== | + | ======Empirical Reasoning (II)====== |
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- | ====Uncertainty in Physical Worlds==== | + | =====Uncertainty in Physical Worlds===== |
| What it is | In a dynamic world with a large number of elements and processes, presenting infinite combinatorics, | | What it is | In a dynamic world with a large number of elements and processes, presenting infinite combinatorics, | ||
| Stems From | ------ Unknown Things / Phenomena ------ | | Stems From | ------ Unknown Things / Phenomena ------ | ||
- | | | Variable Values | E.g. we know it will eventually rain, but not exactly when. | | + | | | Variable Values | //E.g. we know it will eventually rain, but not exactly when.// | |
- | | | Variables | E.g. a gust of wind that hits us as we come around a skyscraper' | + | | | Variables | //E.g. a gust of wind that hits us as we come around a skyscraper' |
- | | | Goals of Others | E.g. when we meet someone in the street and move to our right, but they also move in that direction (to their left), at which point we move to our left, but they move to their right, etc., for a sequence of synchronized stalemate. | + | | | Goals of Others | //E.g. when we meet someone in the street and move to our right, but they also move in that direction (to their left), at which point we move to our left, but they move to their right, etc., for a sequence of synchronized stalemate.// | |
- | | | Imprecision in Measurements | E.g. the position of your car on the road relative to other cars and the boundaries of the road. | | + | | | Imprecision in Measurements | //E.g. the position of your car on the road relative to other cars and the boundaries of the road.// | |
| | ------ Unknowable Things / Phenomena ------ | | | ------ Unknowable Things / Phenomena ------ | ||
- | | | Chains of Events | E.g. for most things which are not possible (or utterly impractical) to measure, for any given time period. | + | | | Chains of Events | //E.g. for most things which are not possible (or utterly impractical) to measure, for any given time period.// | |
- | | | Living Things | E.g. bacteria, before they were hypothesized and observable through a microscope. | + | | | Living Things | //E.g. bacteria, before they were hypothesized and observable through a microscope.// | |
- | | | Values Beyond Measurement | E.g. everything outside the reach of our senses and for which no alternative measurement mechanisms are available (e.g. telephone, telescope, microscope, etc.). | + | | | Values Beyond Measurement | //E.g. everything outside the reach of our senses and for which no alternative measurement mechanisms are available (such as a telephone, telescope, microscope, etc.).// | |
| | Infinite Combinatorics | Since there is a large number of atomic elements (building blocks), many of which no-one knows about, and an infinite number of combinations that these can create, it is impossible to know any and every way in which the world may organize itself. | | | Infinite Combinatorics | Since there is a large number of atomic elements (building blocks), many of which no-one knows about, and an infinite number of combinations that these can create, it is impossible to know any and every way in which the world may organize itself. | ||
| | \\ Axioms of the Universe | Since agents in the physical world, even those that are extremely intelligent and knowledgeable, | | | \\ Axioms of the Universe | Since agents in the physical world, even those that are extremely intelligent and knowledgeable, | ||
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- | ====Signal & Noise==== | + | =====Signal & Noise===== |
| Modeling the World | A fundamental method in engineering is to model dynamic systems as part " | | Modeling the World | A fundamental method in engineering is to model dynamic systems as part " | ||
| Infinite Worlds as ' | | Infinite Worlds as ' | ||
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- | ==== Methods For Dealing With Uncertainty ==== | + | ===== Methods For Dealing With Uncertainty |
| Model Creation | | Model Creation | ||
| \\ Reasoning | | \\ Reasoning | ||
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- | ==== Backward & Forward Chaining in Production Systems ==== | + | ===== Backward & Forward Chaining in Production Systems |
| Matching | | Matching | ||
| \\ Production System | | \\ Production System | ||
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- | ==== Guided Experimentation for New Knowledge Generation ==== | + | ===== Guided Experimentation for New Knowledge Generation |
| \\ Experimenting on the World | Knowledge-guided experimentation is the process of using one's current knowledge to create more knowledge. When learning about the world, random exploration is by definition the slowest and most ineffective knowledge creation method; in complex worlds it may even be completely useless due to the world' | | \\ Experimenting on the World | Knowledge-guided experimentation is the process of using one's current knowledge to create more knowledge. When learning about the world, random exploration is by definition the slowest and most ineffective knowledge creation method; in complex worlds it may even be completely useless due to the world' | ||
| Inspecting One's Own Knowledge | | Inspecting One's Own Knowledge | ||
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- | ====Cumulative Learning==== | + | =====Cumulative Learning===== |
| What it Is | Learning where several separate learning goals are unified into a single holistic learning system: Multitask learning, lifelong learning, transfer learning and few-shot learning. \\ (Research on learning typically separates these and works on a single aspect at a time.) | | What it Is | Learning where several separate learning goals are unified into a single holistic learning system: Multitask learning, lifelong learning, transfer learning and few-shot learning. \\ (Research on learning typically separates these and works on a single aspect at a time.) | ||
|| Unifying All of These || | || Unifying All of These || | ||
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- | ==== Self-Explaining Systems ==== | + | ===== Self-Explaining Systems |
| What It Is | The ability of a controller to explain, after the fact or before, why it did something or intends to do it. | | | What It Is | The ability of a controller to explain, after the fact or before, why it did something or intends to do it. | |
/var/www/cadia.ru.is/wiki/data/attic/public/t-713-mers/mers-24/empirical-reasoning-2.1727183189.txt.gz · Last modified: 2024/09/24 13:06 by thorisson