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public:t-622-arti-15-1:lab_1_-_agents [2015/01/13 16:16] – [Problem Description] stephanpublic:t-622-arti-15-1:lab_1_-_agents [2024/04/29 13:33] (current) – external edit 127.0.0.1
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 To make this a bit easier you can use the following assumptions: To make this a bit easier you can use the following assumptions:
   * The room is rectangular (not necessarily quadratic). It has only 4 straight walls that meet at right angles. There are no obstacles in the room. That is, the strategy "Go until you bump into a wall then turn right and repeat" will make the agent walk straight to a wall and then around the room along the wall.   * The room is rectangular (not necessarily quadratic). It has only 4 straight walls that meet at right angles. There are no obstacles in the room. That is, the strategy "Go until you bump into a wall then turn right and repeat" will make the agent walk straight to a wall and then around the room along the wall.
-  * The room is fairly small, so that 100 actions are enough to visit every cell, suck all the dirt and return home given a halfway decent algorithm.+  * The room is fairly small, so that 100 actions are enough to visit every cell, suck all the dirt and return home given a halfway decent algorithm (at least for the small environments, for the big one you may need between 100 and 200 actions).
  
 ===== Tasks ===== ===== Tasks =====
/var/www/cadia.ru.is/wiki/data/attic/public/t-622-arti-15-1/lab_1_-_agents.1421165813.txt.gz · Last modified: 2024/04/29 13:32 (external edit)

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